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[Sun] 12 June 2011 (yes, with RPS)

Posted: Sun Jun 12, 2011 10:08 pm
by fer
Missions:
  • Hunt for Azim
  • Highway LE
  • Cocktails
  • Moonless
... and this was on the new test server, K19, which didn't explode and in fact gave us the luxury of up to 64 slots! Turnout was excellent, with 25+ comrades battling for hours against those that would prevent us from creating an agrarian socialist utopia! Except for the missions where we were shooting ourselves.

Or being rocketed by our own UAVs.

:argh:

Still, it has to be remarked that our execution of Highway LE was almost floorless! Even better, when all the command and support elements were massacred mid-way through Moonless, comrade SvDvorak did an outstanding job of re-grouping, re-organising and leading the survivors to victory (with help from other excellent FTLs, some of whom had also stepped-up mid-mission). Frankly, it's easy to lead from the start - it's hard to find you 'have the platoon' mid-mission and pull everyone through, especially in an unforgiving non-respawn. I take my hat off to those who completed Moonless, and hope we'll see many or all of you next Sunday.

:hist101:

Re: [Sun] 12 June 2011 (yes, with RPS)

Posted: Sun Jun 12, 2011 11:19 pm
by Liqourish
Excellent session tonight!

Hunt for azim was a tad chaotic, since the unfortunate loss of our helicopter to a 'friendly' UAV ruined our plans.

Highway LE went much better, very tense up to the moment of the ambush, with most people making it out alive. Unfortunately I took a bullet to the face while heroically engaging a BTR with my RPG, but that happens sometimes when you're as courageous/reckless as I. Perfectly executed ambush, I'm amazed how well it went.

I lead the UN 'party' (hahahahahaha) in cocktails, unfortunately, we took some grenade fire from within our own ranks, losing us two players from the very start. I sent two soldiers out to the west to scout for movement, and when three soldiers moving to flank us from the north was reported, I slipped out the back and waited in the hill. I ended up seeing only one of them, Igor, whose body I riddled with bullets, to make sure he couldn't shoot me back. It wasn't enough, though, so, after accidentally starting to heal him, I stood over him, and 'did him execution style,' despite him calling for mercy over direct comms. However, as I turned back towards the compound, hearing the screams of agony of dying enemy soldiers, I encountered two very much alive and trigger-happy soldiers, who promptly filled me with bullets. The tables were cruelly turned as I had to beg for mercy over direct comms, to no effect, while one of the enemy 'did me execution style.' We lost soon after this, probably because I wasn't there to heroically command the UN troops.


Moonless was awesome!

The initial ambush went quite well, even though we sadly lost comrade alex. Still, mostly in full fighting strength, and half the mission done!

We were then ordered to form a V formation and charge down a hill into a town, dodging ZU-23 fire. I questioned this, but did as I was told. Alpha squad successfully managed to avoid detection and bullets, even though the skies were lit above us with tracer fire, and made it to the first few buildings. We waited there for a while, until ordered to move further into the town.

This is when things took a turn for the worse for Alpha. Mort was struck down by bullets of some kind, leaving us without an FTL. Igor stepped up into the role, and we moved further down into the town, clearing alleys. Then, igor rounded a corner and was gunned down by bad dudes of some kind, leaving just me and DM.

I ran back to DM, only to find that he also had been shot by bad dudes, but luckily non-fatally. I called out for a medic, but got no response. I gave DM first aid the best I could, and we held our position, trying to keep out of trouble. I kept calling for a medic, seeing other squads scurry around.

It eventually became clear that our Fer was down, as well as the rest of the lead elements, and delta. We worked out amongst ourselves that svdvorak was the highest-up FTL still alive, and as such, he was put in charge of finishing the mission.

The medics were down, so DM had to live with jam on his face.

The remainder of the mission was rather uneventful. The remainders of Alpha and anthile took care of the last manned ZU-23 truck, while the other squads took care of the rest. We had a little bit of trouble when DM stubbed his toe (apparently) on a small rock and needed first aid, and the last truck was difficult to find and we needed help from the ghost of Fer to finish things off.

Excellent mission!

Re: [Sun] 12 June 2011 (yes, with RPS)

Posted: Sun Jun 12, 2011 11:21 pm
by fer
Moonless

- CO: Fer
|- Medic: Tigershark

I wrote Moonless, so I know what has to be done. In practice, that doesn't mean a thing.

Phase one is straightforward: whilst ST1 scopes out the princple AO and marks targets, the rest of the platoon must ambush and eliminate a column of unsuspecting enemy infantry. We had rockets and satchels, but I knew we had to keep our RPG-7s for later; so it was to be an IED-led affair, with weight-of-fire to finish the job. I duly tasked Alpha, Bravo and Charlie with laying satchels before taking up (hidden) positions on the northern ridge; Delta and MMG occupied the southern ridge and were to act as primary lookouts. All other elements hid safely to the far north, partially as a reserve force, and partially because I didn't want elements like MAT1 taking casualties early on.

Enacting the ambush meant doing something TangoWrangler, a Folk comrade who played with us a while ago, taught me: have one side of the valley open up first, drawing the full attention of any survivors on the road, and only after a pause let your elements on the other side engage. That way, they're shooting the survivors in the back (and at a shallower angle if the survivors are mounting the opposite slope, seeking out the first of your elements to open fire). And although our execution was not this exactly, we made short work of the column for (almost) no losses on our own side. It was good teamwork.

Next, I formed Alpha, Bravo and Charlie fireteams into a 'squad wedge', aimed at the town in the princple AO but hidden safely behind a hill. I planned to fire this triangle of angry comrades at the town like a warhead, with MAT1 riding inside the formation; my plan being to get them into the cover of the town and fight outwards, rather than have them engage from the open terrain. However, somebody had to cover, so ST1 was joined on the hill by Delta, MMG, DC and CO elements. When the arrowhead of Alpha/Bravo/Charlie/MAT1 was halfway to target (the nearest buildings), the supporting elements on the hill opened up: killing technical gunners and infantry alike.

This is the point where, in a 1970s movie, we'd freeze the frame and zoom in (clumsily) on the truck-mounted ZSU at the T-junction. Because it wasn't at the T-junction; it was moving southwards along the road and hurling laser-beams of bright green death towards our positions high on the hill. I'm not sure if we took any casualties from that fire, but when Charlie's second RPG turned the angry AAA-unit into a fireball I was very grateful. Noticing the truck-mounted ZSU to the north-west, I asked ST1 to re-position and take it out; it was a fatal mistake (but, sadly, for our sniper): zeroing with shots invited a return pulse of accurate fire from the distant AAA-unit, and soon comrade spotter Bodge had to recover the bloodied SVD.

In the town below, our elements were amongst the buildings, shooting their way towards the centre. Casualties were taken, and I noted the loss of FTL comrade commisar Mort. My own medic, comrade Tigershark, was injured with me on the slope; I went to heal him, wondering why the report of our SVD sounded so similar to that of a Lee-Enfield.

:siiigh:

The enemy squad had flanked us, appearing above us on the slope and close enough to make each shot count. In moments, all supporting elements were down, and I began to hear the first of those anxious calls over TeamSpeak, as FTLs in the town repeatedly tried to raise me for orders.

I hope some of the surviving comrades will take a moment to write-up the rest of this mission, but I want to give a particular shout-out to comrade SvDvorak, who gamely stepped up to lead the remaining men. This is not a forgiving mission, with enemies repeatedly coming from many sides (even those you might have thought cleared). Comrade SvDvorak re-grouped, re-tasked the fireteams, and methodically ticked off the remaining targets to complete the mission. That's only the second time I've seen it done, and the only time without the Hind for support. Excellent job, all.

:v: