Post
by Liqourish » Mon Jun 20, 2011 9:02 am
I am going to post some AARs because they are fun to write and also comrade fer asked me to and it's 11:37am and I haven't slept so please excuse any oddities in my writing style (such as this run-on sentence.)
Warlords Round #1
I played as Warlord #2 on opfor, and while Warlord #1's plan was long and convoluted, involving distractions and fake SUVs, me and my bodyguard were just going to run away to the west and hide in buildings once the trigger fired, followed by making our way into the hills on foot, maybe calling for a ride once things had quieted down a bit.
However, blufor got totally destroyed by RPG fire and our plans proved unnecessary.
Warlords Round #2
This time I was a lowly AR in blufor, flying the littlebird above the humvee that the rest of my squad was in. The plan was for me to work as a scout/transport/rapid response in the eventuality that one of the warlords got away, but that proved unnecessary, as opfor were entirely murdered (not by me) after some trigger weirdness.
Flask
Ah, yes. Here are stories to tell.
I was in command of Shilka #2, having commanded a shilka the day before as part of the testing of this mission.
A few notes of those who didn't experience what the shilka's were like:
Everyone is locked to first person. This means:
- Drivers can only see directly in front of the shilka through a small slit.
- Gunners can only see what direction the guns are pointing in, unless the guns are firing, in which case the smoke obscures their view.
- Commanders have to turn out to see anything at all and still can't see behind or really close to the shilka, but still have to act as the eyes and ears of the vehicle. This means spotting hostile infantry as well as hostile small rocks.
- The gun cannot traverse below the horizon. This means that to get an angle on things down hills, you have to do some acrobatics.
- Our driver had some issues with his sound setup, so he couldn't really hear me clearly.
After some weirdness with infantry, we proceeded down the road, me occasionally shouting out to nearby infantry to get the hell out of the way because we might run them over - after someone gets too close to the front of the shilka, nobody can see them - not the driver, not the commander. It's a very easy way to get squashed.
We took out enemy infantry at long ranges without any major problems, until we reached the first little ridge thing before the town. Suddenly, a t-72 crested. Luckily, said t-72 also suffered from the same design flaws as our shilkas and couldn't shoot at us, and was taken out with relative ease by focus fire from both shilkas.
We continued advancing into the town, with relatively few incidents. We took out infantry and technicals that were far away from us with relative easy, moving cautiously forward.
At one point we rounded a corner to find comrade fer who had an RPG on his back. He miraculously survived the many many bullets shot into him before I told our gunner to hold fire.
Apparently that was not the only friendly fire incident. Later one, while eliminating some enemy infantry cresting to the northeast of town, we were blamed for taking out all of bravo squad.
I am still not sure about the details involved, I'd love for someone to enlighten me as to what happened there.
The rest of our push was relatively uneventful. At one point the other shilka was blown up, but not us. We were careful and took nary a hit.
Lovely mission, would gladly play it again.