[Sun] 08 January 2012 (with LDDK and CiA)

How we died in Folk
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fer
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[Sun] 08 January 2012 (with LDDK and CiA)

Post by fer » Sun Jan 08, 2012 9:01 pm

Missions:
  • Zargabaddies SE (main event)
  • Internecene DE
Wow. Just wow. Thank you, comrades. Thanks to the efforts of 64 brave souls, our socialist agrarian utopia is one step closer. More to follow ...

:clint:

Bushcat
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Re: [Sun] 08 January 2012 (with LDDK and CiA)

Post by Bushcat » Sun Jan 08, 2012 9:29 pm

First full game with Folk,so many comrades!
Excellent games really enjoyed them.Hope to be a regular(if i can stop getting shot).
Thanks to Fer and co for organising such a big game!

Draakon
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Re: [Sun] 08 January 2012 (with LDDK and CiA)

Post by Draakon » Sun Jan 08, 2012 9:42 pm

The group photo screenshots. I should had upped the graphics before taking them but everyone was in a hurry so I couldn't bother with that.
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Sidorenko
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Re: [Sun] 08 January 2012 (with LDDK and CiA)

Post by Sidorenko » Sun Jan 08, 2012 9:47 pm

Pure awesomeness!

I was the Automatic Rifleman in Charlie Squad (Charlie squad is best squad), with Wolfenswan as my FTL.
Was my first time playing with 60+ people and it was really, really well organised.
The mission was completed exceptionally successfull and at all times it felt like being part of a large scale military operation, with all the men running around me, shouting and shooting.
I killed 7 people and wounded several others, so my bloodlust is satisfied.

The parts during which we advanced as a group of 20+ people were awesome and our FTL did a good job coordinating everything, so that we would stay in formation.
I especially liked the part when the first two tanks were taken out and the firefight with the enemy footmen that came from the forest started.
But the best part of this session was when Charlie squad advanced through a small compound pretty much in the middle between everyone from Platoon 1 and 2 when that T-34 suddenly appeared very, very close to us and started shooting at Platoon 2. We immediately dropped to the ground and took cover in a small fenced area with high grass, hoping that the tank wouldn't notice us. Those were some intense moments when it came closer and closer when a RPG was fired from somewhere and we saw the tank blow up right in front of us.

That also was pretty much the last contact with an enemy in this mission, so it was a great ending!

Thanks to anyone who participated, I really had a lot of fun and we should repeat that some time.

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harakka
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Re: [Sun] 08 January 2012 (with LDDK and CiA)

Post by harakka » Sun Jan 08, 2012 10:23 pm

I will be posting an AAR and a full video (1+ hours!) of the whole mission. For now I will say that this session was way beyond amazing. Super mega thanks to everyone involved in organizing and playing it, you are what makes this game awesome. Trivia buffs might want to know I counted 17 different flags in Teamspeak window when we started out. Gaming brings people together wonderfully.

I also bring some map screenshots to help remember tonight's events. They're a bit centered around my squad (Charlie), but you should be able to make out what's going on. The images are pretty huge so I'll just provide links.

The initial plan, and platoons on the move.
Platoons moving on their initial objectives. This is where Fer said it'd be pretty cool if someone screenshotted the plan right about now.
Preparing assault on the first compound.
And same for the second compound.
Just before the final assault. Thanks from Charlie to whoever took out that T-34 marked Tank...
Donuts don't wear alligator shoes.

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Tigershark
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Re: [Sun] 08 January 2012 (with LDDK and CiA)

Post by Tigershark » Mon Jan 09, 2012 6:08 am

Gentlemen,
Outstanding performance. From the overwatch position Fer and I were at, this looked damned impressive and the distant sound of gunfire as we watched large groups of troops advance was also incredibly atmospheric.

Many thanks to all those who participated and who made the battle plan come together through the following of orders. Sami (LDDK) and Unaco (Folk/RPS) did an excellent job as PltCo and I was very pleased to see that my battle plan worked with very little casualties.

The Plan
The plan called for a 3 stage approach. Stage 1 was the coordinated attack on 2 objectives simultaneously (the military base and the Grad area). Stage 2 would be a joint attack on the unnamed compound and Stage 3 would be another combined attack on Shabaz.

Stage 1
In this stage, stealth would be key. The idea was to use the element of surprise and overwhelm the enemy with superior numbers. Both 1st and 2nd Plt were given staging WP's which we would use to push off to our Initial Point and begin attack.

Sami quite rightly circumvented the town due to threats in the city. 2nd Plt was not so lucky and came under attack as the approached their first waypoint. Unaco quite adeptly ordered his plt to disembark and they removed the threats quite quickly with no casualties (at which point I checked the server name to see if I was actually in a Folk session).

The disembarked troops then headed off to the riverbed to reach their IP just north east of the Grads whilst the rest of CO and 2nd PLT Co went to their overwatch position.

The overwatch position was selected for the excellent view over the battlefield it gave. From there, Unaco and I had eyes on the Grad obj and the troops moving ahead on the riverbed. It also provided a position from which the support weapons could fire on the objective.

The idea of 2nd Plt attacking from the north east was 2 fold. 2nd plt would be protecting 1st plt's southern flank and would catch any troops trying to move north and I also had a feeling our attacks would awaken the tanks and the hilly area of the Grads would provide great cover for 2nd plt to engage in them. In addition, the riverbed provided cover and concealment and was the shortest distance across open ground to the Grads from cover.

Before 2nd plt had reached their IP we observed a large patrol walking in the riverbed towards them and 2nd plt quickly got organised into an ambush position (kudos to the FTLs here who quickly organised their troops to deal with the impending threat). In a matter of seconds the enemy was cut down and at this point the game was up so I ordered the attack to begin. Sami informed me he had already been taking fire as well so at this point our adv had disappeared.

With sustained MG and BTR 40 fire along with a few mortar rounds on the Grad obj, 2nd plt quickly overran the Grad position (kudos to the gunners who cut the enemy thin for for the inf). Once they took position in the hills in the Grad area they further engaged troops and tanks coming out of the forest to their west. 1 plt moved on to their 2nd obj which was a compound SW of the military compound which had baddies and to protect their western flank.

At this point I also ordered the JIP team to retake the gas station near to the unnamed compound (which they did very well with support of a BTR40 - good move!). Sami informed me 1st plt 2nd obj was done so it was time for stage 2.

Stage 2
With 1st plt positioned north of the compound and 2nd plt east of the unnamed compound we began the attack. CO and 2nd Plt CO positioned their BTRs and support elements south of the town on an elevated position and began pounding the compound with MG fire and mortars in prep for the assault. The gunners and mortar team were extremely effective as they cut down a lot of enemy before the 2 plt got there. 2nd plt rushed over the compound (as they were attacking) from open ground, but 1st plt had to move more slowly as they were a smaller force engaging from foliage in the north. This would be a continuing theme. Although 2nd plt has to deal with a lot of the armor, 1st plt had the more difficult job of engaging enemy with a smaller force and in thick foilage with limited view. They has a tough job but performed admirably. With the compound taken Stage 3 came into effect.

Stage 3
1st plt was ordered to attack from NW. Sami quite cleverly spread his platoon out in a semi circle N of the compound and then began to advance.
2nd plt began moving quickly from Stage 2 but quickly discovered another tank in the area. This was an "oh shit" moment as FTs reported they had no more RPGs. As I frantically made radio calls to Sami telling him we needed 1st plt to attack the tank ASAP, someone in 2nd plt must have stored RPGs up someone's ass, because magically some appeared and we heard reports of the crew bailing after 2 rockets has been fired. This was quite a crucial part in the battle as many units were dangerously low on ammunition and without RPGs we were going to take heavy casualties. This was a BIG lesson for me on making sure that when we know there are armor threats, we should also conserve RPGs to ensure success for the entirety of the mission, not just the first few objectives. Intel told us there were 4 tanks and I should directed plt co's to use their rockets effeciently. Thankfully, it all turned out good.

Once the tank was taken care of, 2nd plt rushed in from the south, with 1st plt covering any threats north and before I knew it, the compound was declared safe.

Lessons Learned
This mission was an outstanding success but there were a couple of observations I made that made it so effective.
  • Whenever possible, fire heavy and support weapons from high ground. On the 2 occasions we positioned support assets on higher ground to support the inf assault we were extremely effective in thinning the enemy down before the attack came. If the gun vehicles must travel with the troops then they should follow slightly behind the troops to provide a base of fire as they advance (we used this technique when we adv. on the unnamed compound).

    Good leaders are key. The discipline and focus required during these mission means good leaders and FTLs are required to make sure the plan gets followed. It takes a leap of faith to believe in the plan, but if it is executed as envisioned it generally turns out better than a series of adhoc plans strung together.

    Overwatch of the battlefield is great for directing troops. On multiple occasions I saw Unaco able to deftly redirect his troops based on the situation as he could view them through his binos.

    Mobility is important. Keeping some vehicles behind the front lines is a godsend. We forgot to set up the mortars in their position down by the road. Fer was able to quickly transport them there and back with the BTR. We also kept a few trucks handy to help transport troops quickly. Our ability to move quickly on the battlefield helped make this a great success.

    Use manoeuvring. I also instructed the plt cos to observe this and it was used quite effectively. When a FT is fired upon, don't just everyone freeze. Some FTs should try and outflank the enemy. This was used very well by both plts.

    If you have a large plt, don't be afraid to separate them into smaller elements. Both Unaco and Sami used this to great effect. When you have 6 FTs you can separate them a little to give you the tactical flexibility to flank and engage on multiple fronts if needed.
All in all, and excellent session and I would like to once again thank Fer for the organisation, LDDK and CiA for attending, Unaco and Sami for leading and for all the participants who performed incredibly to make the mission a resounding success.
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wolfenswan
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Re: [Sun] 08 January 2012 (with LDDK and CiA)

Post by wolfenswan » Mon Jan 09, 2012 12:22 pm

Charlie FTL
|- Mr.Weed (AR)
|- Harakka (AAR)
|- Xenu (RRPG)

The first stage

We rode the truck to our first waypoint where we drove into what looked like an ambush. The BTR-40 opened up but I couldn't tell if a heavy MG was returning fire and ordered my squad into nearby cover from where we could flank the enemy if necessary. Turns out the ambush wasn't that much of a trouble and we went west again, to our initial position, where I got a glimpse of an enemy further up the riverbed. They apparently were moving on our flanks and managed to hit Tigershark. I called Fox/Echo that they were coming straight for them while Bravo and we moved up the riverbed to get the enemy from behind and their flanks. More enemies were seen in the far distance at Zargabad but we were ordered to disengage and return to the Riverbed to move towards the Grads.

Assault on the Grads

While waiting for our Go-order we could already hear the first Platoon engaging the enemies. An enemy patrol got very close to our position but was taken out with no losses. We moved towards the Grads and took position on the dunes with a steady trickle of enemies coming through the woods from SW and W. Things got hairy when we were engaged by two T-34s. Though Xenu and me managed to take out the first with the little RPG we had, the second managed to avoid getting hit and came driving towards us. I think it was a RPG from the advancing third Element (Echo/Fox) that got a rocket into it's flank and got it to bail about 50m before it would have been right on us. After things had called down we moved further South to get into position for the final assault.

To glory

All elements formed a big line with us and Bravo (I think) forming the center. Without having any flanks to secure I ordered all of my men forward until we reached the first walls from where we started clearing compounds. It was amazing to see several squads hit these walls from the outside in unisono, form up in covering position and then start clearing the compounds in one swift move. We kept moving further West and my bloodlust got us a bit further ahead of everyone else. We were the first to sight the last T-34 which was moving about 200m away from us, forcing us to take over in a nearby grove. I inquired CO if we were allowed to charge it with satchels but apparently heroics aren't en vogue any more and the T-34 got taken out in the most boring way by a RPG. Alas it allowed me to be in the final group shot and get some more footage of clearing an empty town.

Conclusion

That was simply amazing. Thanks to everyone who participated, easily one of the best ARMA2 sessions i took part in.
It's always good as a FTL if you know the guys in your squad and I couldn't have been happier with both the Squad I got and the other Squad (Delta under SVDvorak) i formed an element with. Excellent perfomance all around from the lowly grunt to the whole platoon.

Screenshots and Video will follow.
My ARMA3 Missions - to download select a branch and pick "Download ZIP".

kataras
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Re: [Sun] 08 January 2012 (with LDDK and CiA)

Post by kataras » Mon Jan 09, 2012 1:06 pm

It was awesome having so many people on the server! I was sure it was gonna crash at some point.

I was RPG guy at 2nd Platoon Delta team. Dvorak did an amazing job leading us and Astute and Alive were a sound team! The most embarrassing moment for me must be when I was aiming at the first tanks to arrive at the area where we were pinned down, shooting and missing, only to find out I only had one missile! Somehow I felt so disappointed...

Luckily someone else took out the tanks and I found out there was an ammo truck near by so I got one extra rocket in time to shoot it at the face of an armored vehicle trying to flank us at almost point blank range. Then I proceeded to spray another vehicle which had also flanked us till it wasn't moving, while hysterically shouting over VON. After that I spent some time taking potshots at infantry and with the help of the trusty FAL, I got some decent kills.

One other exciting moment was when Dvorak and me were watching another tank advance to our position, with the only available cover being a bush! I was sure we were gonna die and then a RPG from God made it back off and retreat. After that we covered the remaining empty ground and took the left side of the compound and started clearing it (although there was not much left in it anymore).

The overall feeling from this mission was one of a well-executed one, with our team working well to cover each other and spot enemies and friendlies.. It was amazing to take part in a mission with so many people, a good plan and a good execution.
thanks for organizing it!

Nullkigan
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Re: [Sun] 08 January 2012 (with LDDK and CiA)

Post by Nullkigan » Mon Jan 09, 2012 1:37 pm

2Plt DC
|- Baz (Medic)

I counted a peak of 64 players on the server. I’m unsure if we hit a cap in the server configuration files (if we did it was my fault) but as LDDK were all slotted in 1Plt and 2Plt was completely full, I think we managed to get everyone into the mission anyway.

I’d originally slotted as 2Plt Bravo FTL, but as we lacked volunteers for the 2Plt DC post Comrade Fer asked me to step up. I’m going to attribute the assignment to my history of commanding bizarrely successful missions and ordering gloriously suicidal charges whenever I think we’re out of our depth.

As Deputy Commander of the 2nd Platoon my job was to take over 2nd Platoon if and when the Company HQ (Tigershark) section all died, including 2nd Platoon CO (Unaco). As I’d not been invited to the planning session and would have to “wing it”, I could only assume Company HQ were going to stay well back. In a rare display of competence, this actually turned out to be the case.

Fortunately I was able to make a couple of minor suggestions to 2Plt CO rather than just sit there fingering my revolver. We all piled into trucks at the start and I was the driver of the lead vehicle, a BTR 40 containing HMG/MAT/MTR teams as well as myself and the 2Plt DC Medic. Feeling more cocksure than 1Plt I elected to take us through the centre of the city whilst Draakon navigated. The city itself was clear, and our column of four trucks book-ended by BTR 40s kept a very tight formation at good speed. As we approached one of the river crossings leading out of the city I spotted our first problem; the road was blocked by a camper van, surrounded with mines. As I called it in, AK fire started to ping off the viewing slit of my vehicle. 2Plt CO ordered a quick dismount but I think the gunner of my vehicle got the only hostile. Meanwhile the infantry elements, 2Plt Alpha through 2Plt Fox fire teams, swept the surrounding area for further resistance.

After some minor reorganisation (I believe some of the transport trucks had to be abandoned), I joined up with the infantry. Out platoon was split up into four parts, 2Plt Alpha + 2Plt Bravo, 2Plt Charlie + 2Plt Delta, 2Plt Echo + 2PLt Fox and a support element Company HQ (Inc 1Plt CO, 2Plt CO) with 2Plt MTR, MMG and MAT teams. The first three elements were tasked with advancing down a dried up river bed in the hopes of coming out right on top of the first target: a cluster of four Grads. The plan was that I’d be in position to relay the situation of the infantry to 2Plt CO and assist with medical support. Unfortunately, the Company medical team had forgotten to pack their gear properly and so I had to release Baz to CO HQ. We were lucky that the infantry suffered no significant casualties before he was returned to us.

The advance itself was a little sloppier than would have been ideal; it took several minutes for the rearmost elements to catch up with the leaders and I passed my time by observing that a grenade would kill most of the people in whatever squad I was currently looking at. I’m not usually a stickler for unit spacing, but as we were in a narrow riverbed and unused to acting as pairs of fire teams it seemed appropriate. It also made me feel important from the middle of the formation. Some people even listened to me!

The terrain worked in our favour – it was so rough that I didn’t see a single living enemy from my position. I did get to watch a pinpoint precision mortar strike land right on top of a dozen enemy corpses though.

The assault on the Grads went off without a hitch, I don’t think we actually lost anyone until we’d taken their position and were throwing off enemy counterattacks. I started helping some poor automatic rifleman walk his shots in on a target 600 m distant with my binoculars with mixed success. Using an un-scoped AK at anything above 450 m requires some form of psychic power, so I never did get to expend any of my own ammo.

Whilst we waited for 1Plt to get into position Baz returned along with an ammo truck. We’d had sporadic light vehicle and T34 contacts to the south and west and wasted most of our RPGs on long shots. I directed people to the ammo and had the injured line up amongst the Grads for treatment. CO HQ asked for a volunteer to resupply 1Plt using the ammo truck, and lacking anything better to do I volunteered.

I parked the truck next to 1Plt’s medical vehicle and resupplied a fire team or so of infantry as well as a BTR 40. It was interesting to see that 1Plt was using a scoped rifle to coordinate their movements instead of binoculars, but as a simple trucker I might have interpreted incorrectly.

When 1Plt moved off I joined up with CO HQ to resupply those BTR 40s. On the way I almost got stuck in the river bed and was thankful that the truck I was driving had such large tyres. A more compact vehicle would probably have bogged down on the banks.

Things progressed quickly after that. We’d taken a second objective whilst I was driving around, and were preparing to assault the final objective of Shabhaz in short order. I was too far back from the action to see things first-hand but I do know that an errant T-34 mowed down a half dozen people. I believe 2Plt CO himself futilely tried to distract it with some AK rounds from 500 meters out. This wasn’t really a necessary action as in the face of some 50 surviving players the tank did not last long.

The Shabhaz compound fell soon after and we lined up in front of it for tea and photographs. Tigershark gave a speech and someone let off a bomb. No, literally. That one grenade caused more casualties than the entire opposing force.

If I find whoever that was, I will carve your head from your shoulders myself! :commissar:

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harakka
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Re: [Sun] 08 January 2012 (with LDDK and CiA)

Post by harakka » Mon Jan 09, 2012 3:51 pm

To complement Wolfenswan's 2plt Charlie FTL after action report, and prepare a way for mine, here's 2plt Charlie assistant automatic rifleman's helmet cam video. It's full-length and completely unedited so there's few instances of me alt+tabing out and lots of map-looking, but I'm sure you can manage. Ignore the pale, sparkling arms; I'm not a vampire, it's just a custom skin bug. Forgot to remove that before the mission.

Donuts don't wear alligator shoes.

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