[Sun] 18 Nov 2012 (Flaming Choppers Outta the Sky)
Posted: Sun Nov 18, 2012 10:47 pm
Missions:
==THE FOLLOWING IS PARTY DIRECTIVE #108==
So, like I said towards the end, there are some general guidelines that we adhere to in Folk to keep a fun experience for all. First off, the orders of your FTL, Squad Lead, and Platoon Commander are your orders. We don't do milsim here, and we don't care about ranks, but if whoever is leading your element tells you to hold fire, then you hold fire. If you are told to hold position, you hold position. If you think of a plan of action that would be advantageous to the team as a whole, then you can certainly ask the next higher-up for permission to take such action (e.g., "There's a KORD here, can me and my buddy break it down and bring it with us?") and they'll either approve or deny the request, but they are the ultimate arbiter. Second, please do not violate the spirit of a mission - we had two night-missions sans night-vision in this runthrough, and they are both clearly meant to be played that way. The Party gives you most of the gear you might require for a mission. Basic AT stuff like an RPG or an AT4, grenades, smoke, more ammo, that's all okay to pick up. Don't trade out weapons unless you're otherwise going to be critical on ammo, and on an adversarial, do not, do not, do not do something that will give you an unfair advantage that you are not meant to have.
==THUS ENDS PARTY DIRECTIVE #108 - THE PARTY HAS SPOKEN==
~ Ferrard
- Arrival SE
- Coop Wideola
- Khalid Pass
- Moonless SE
==THE FOLLOWING IS PARTY DIRECTIVE #108==
So, like I said towards the end, there are some general guidelines that we adhere to in Folk to keep a fun experience for all. First off, the orders of your FTL, Squad Lead, and Platoon Commander are your orders. We don't do milsim here, and we don't care about ranks, but if whoever is leading your element tells you to hold fire, then you hold fire. If you are told to hold position, you hold position. If you think of a plan of action that would be advantageous to the team as a whole, then you can certainly ask the next higher-up for permission to take such action (e.g., "There's a KORD here, can me and my buddy break it down and bring it with us?") and they'll either approve or deny the request, but they are the ultimate arbiter. Second, please do not violate the spirit of a mission - we had two night-missions sans night-vision in this runthrough, and they are both clearly meant to be played that way. The Party gives you most of the gear you might require for a mission. Basic AT stuff like an RPG or an AT4, grenades, smoke, more ammo, that's all okay to pick up. Don't trade out weapons unless you're otherwise going to be critical on ammo, and on an adversarial, do not, do not, do not do something that will give you an unfair advantage that you are not meant to have.
==THUS ENDS PARTY DIRECTIVE #108 - THE PARTY HAS SPOKEN==
