When Folk reached 6 months I took all the missions I had written for it and released them as a series of packs (via Armaholic and a thread in the BI forums). Now Folk is 1, and I have the kind permission of the mission makers, I plan to release the rest of our stock of 65+ original missions. It gains the sessions a bit of profile and gives back to the community.
I made a spreadsheet (available as a CSV file below) listing all missions documented in the Missions on the sever thread, and grouped them all into numbered packs. Packs 1 thru 4 have already been released, and I have gathered the relevant PBO files into folders for packs 5 thru 9.
What I need some help with now is the ReadMe files for each pack. In each ReadMe there is a section that collects all the relevant mission descriptions from the Missions on the server thread. Here's the section from mission pack 1's ReadMe file:
Request #1: one or two brave comrades to do is assemble the same blocks of text for planned packs 5 thru 9. Missions appear in roughly the same order as the Missions on the server thread. Just post the fragments in this thread and I'll do the rest.07. THE MISSIONS
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DOWNED
fkoa_adv20_downed
An asymmetric adversarial: up to 4 players act as the crew of a downed helicopter, attempting to get back to friendly positions during the night. Both sides are armed only with pistols and grenades. At regular intervals map markers snapshot the position and heading of each downed airman (the intervals can be set using the mission parameters).
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HALTED
fkoa_co36_halted
Up to a platoon of guerrillas armed only with bolt-action rifles and a handful of AK-47s must inflict a certain percentage of casualties on a halted army convoy in the same village, before withdrawing. The required casualties to inflict can be set using mission parameters.
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HIGHWAY
fkoa_co42_highway
fkoa_co28_highway_LE
Up to a platoon of guerrillas must ambush an army convoy, destroying or disabling a set number of vehicles and inflicting a certain percentage of casualties before withdrawing. The required number of vehicles to disable and casualties to inflict can be set using mission parameters. To facilitate an ambush anywhere along the convoy route, for the first 30 second of the mission all group leaders have a single use teleport action that will transport them and their men using a mapclick. The LE version of this mission features a smaller convoy (4 APCs) and slightly fewer playable slots.
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SWEPT
fkoa_co42_swept
fkoa_co28_swept_LE
Up to a platoon of guerrillas are trapped between a sweeping force of helibourne special soldiers, and a mechanised blocking force. The platoon must somehow stall the sweeping force before punching through the blocking force to the relative safety of the town beyond. RPG gunners have plenty of ammo to deal with the blocking force's APCs. The LE version features a motorised blocking force (armed UAZs replace the APCs) and slightly fewer playable slots.
Request #2: beyond Armaholic and the BI forums, the might be other places to release these packs (e.g. SomethingAwful etc.). If you have any suggestions please don't hesitate to post here.
If two of you worked together you could probably polish this off in less than an hour, but it's an hour I don't have and would be very grateful for your help. As it is, I'm scribbling this on the tube in to work!