Help requested: Folk mission packs

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fer
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Help requested: Folk mission packs

Post by fer » Tue Aug 30, 2011 5:16 pm

Comrades,

When Folk reached 6 months I took all the missions I had written for it and released them as a series of packs (via Armaholic and a thread in the BI forums). Now Folk is 1, and I have the kind permission of the mission makers, I plan to release the rest of our stock of 65+ original missions. It gains the sessions a bit of profile and gives back to the community.

I made a spreadsheet (available as a CSV file below) listing all missions documented in the Missions on the sever thread, and grouped them all into numbered packs. Packs 1 thru 4 have already been released, and I have gathered the relevant PBO files into folders for packs 5 thru 9.

[The extension csv has been deactivated and can no longer be displayed.]

What I need some help with now is the ReadMe files for each pack. In each ReadMe there is a section that collects all the relevant mission descriptions from the Missions on the server thread. Here's the section from mission pack 1's ReadMe file:
07. THE MISSIONS
================

DOWNED
fkoa_adv20_downed

An asymmetric adversarial: up to 4 players act as the crew of a downed helicopter, attempting to get back to friendly positions during the night. Both sides are armed only with pistols and grenades. At regular intervals map markers snapshot the position and heading of each downed airman (the intervals can be set using the mission parameters).

+

HALTED
fkoa_co36_halted

Up to a platoon of guerrillas armed only with bolt-action rifles and a handful of AK-47s must inflict a certain percentage of casualties on a halted army convoy in the same village, before withdrawing. The required casualties to inflict can be set using mission parameters.

+

HIGHWAY
fkoa_co42_highway
fkoa_co28_highway_LE

Up to a platoon of guerrillas must ambush an army convoy, destroying or disabling a set number of vehicles and inflicting a certain percentage of casualties before withdrawing. The required number of vehicles to disable and casualties to inflict can be set using mission parameters. To facilitate an ambush anywhere along the convoy route, for the first 30 second of the mission all group leaders have a single use teleport action that will transport them and their men using a mapclick. The LE version of this mission features a smaller convoy (4 APCs) and slightly fewer playable slots.

+

SWEPT
fkoa_co42_swept
fkoa_co28_swept_LE

Up to a platoon of guerrillas are trapped between a sweeping force of helibourne special soldiers, and a mechanised blocking force. The platoon must somehow stall the sweeping force before punching through the blocking force to the relative safety of the town beyond. RPG gunners have plenty of ammo to deal with the blocking force's APCs. The LE version features a motorised blocking force (armed UAZs replace the APCs) and slightly fewer playable slots.
Request #1: one or two brave comrades to do is assemble the same blocks of text for planned packs 5 thru 9. Missions appear in roughly the same order as the Missions on the server thread. Just post the fragments in this thread and I'll do the rest. 

Request #2: beyond Armaholic and the BI forums, the might be other places to release these packs (e.g. SomethingAwful etc.). If you have any suggestions please don't hesitate to post here.

If two of you worked together you could probably polish this off in less than an hour, but it's an hour I don't have and would be very grateful for your help. As it is, I'm scribbling this on the tube in to work!

AlaskanGrizzly
Posts: 1
Joined: Sun Jul 10, 2011 8:17 pm

Re: Folk mission packs

Post by AlaskanGrizzly » Wed Aug 31, 2011 12:03 pm

Hopefully this is what you were looking for Fer. Thanks for all your effort.


PACK 5

DARING RAID
fkoa_co24_daring_raid

A small group of guerrillas start with terrible weapons and barely any ammo (although they
have an exciting range of cars and bikes!), they must take better weapons from an enemy
base, then move on to tackle some enemy armour in a nearby village.

+

CARTE BLANCHE
fkoa_co20_carte_blanche

A group of farmers look for their weapon caches and then try to destroy as much of Takistani
Army as they can. There are multiple bases to attack as objectives but no overall goal
beyond causing as much havoc as possible.

+

STRIFE VALLEY
fkao_co32_strife_valley
fkao_co32_strife_valley_LE

Enemy forces have set up a radar facility and artillery battery in a wide valley. Destroy
these targets and kill an enemy officer as well! Enemy forces include 2 armoured targets,
several motorised forces and around 2 platoons of enemy infantry. The player side has access
to 2 offroads with MGs and one with a recoilless rifle.

LE version removes armoured enemies, reduces enemy motorised and infantry numbers but has
fewer slots and removes the recoilless rifle offroad.

+

HUNT FOR AZIM
fkoa_adv25_hunt_for_azim

A squad of Takistani soldiers have 20 minutes to search for (and capture) a player
controlled fugitive - Azim. Azim is hiding in an area controlled by AI insurgents who are
friendly to him but will engage the Takistani soldiers on sight.

+

AMBUSH AT TOPOLKA
fkco_co14_Ambush_at_Topolka

Spetznaz forces must quickly lay an ambush for a convoy of armour and troops. After
destroying the convoy, prepare for a counter-attack.

+

RIVER ASSAULT
fkco_co20_river_assault

Mechanised forces must cross a river (or drive across a defended dam) and destroy some enemy
hardware. There is a deployable mortar that is fun to use.




PACK 6

SHILKAS OF NUR
fkco_co20_Shilkas_of_Nur

A mechanised BLUFOR group must find and destroy 3 Shilkas in northern Takistan, after that
they have the option to attack an OPFOR held village.

+

ZARGABADDIES
fkco_co29_Zargabaddies

A TK army squad and BMP2 must clear an area in the countryside to the south of Zargabad,
destroying vehicles that the rebels stole from the army. Watch out for the platoon of angry
T-34s!

+

CZECH MATE
fkco_co24_czech_mate

A squad of Czech paratroopers insert behind enemy lines to kill an enemy officer. Then they
must assault a fortified line (from behind) to get back to friendly territory.

+

JUST DESERTS
fkco_co16_just_deserts

A motorised group of Czech Special Forces assault a base in the middle of the desert and
destroy a bunker. A British AA team is nearby to assist in the assault and to engage any
enemy air from Zargabad.

+

DONKEY SANCTUARY
fkco_co13_donkey_sanctuary

A less than serious mission where a pilot must land in an oilfield to rescue some western
oil workers who are under attack from the locals (who are staging an uprising). Features
unconventional landings and oil workers with guns.

+

STARY SOBER
fkco_co14_stary_sober

A USMC Force Recon fireteam locates an enemy Tunguska and helps a AH11 Wildcat destroy it,
then they join a British infantry section and assault Stary Sobor with the helicopter
providing support.

+

RURAL URAL
fkco_co24_rural_ural
fkco_co24_rural_ural_LE

A Russian infantry squad destroys 4 rebel ZU-23 Urals. You have Vodniks which are cool and
big and fast.




PACK 7

IVORY HUNT
fkco_co24_ivory_hunt

A team of insurgents attack a small motorised patrol in order to lure an M1A2 Tusk out of
its base. The insurgents must then destroy the tank. You have a deployable AT-13 and DShK MG
to help you!

+

RESCUE
fkco_adv23_rescue

The Black Turbans have captured a western press team. Their objective is to escort the
captives to the army HQ for processing. A KSK team has been assigned to rescue them. The
press team can try to escape on their own should they wish. Players take the roles of KSK,
Black Turbans and the press team.

+

UNDERCOVER
fkoa_adv16_undercover

The militia have the bombs, but can't pass un-noticed amongst the locals. The undercover
operatives blend in, but have no bombs. These two groups must co-operate to bomb the city's
main mosque. BLUFOR has to find and stop them (without killing too many innocent civilians).

+

BOMBS AWAY
fkoa_co20_bombs_away

A US infantry squad must locate a crashed helicopter in Zargabad. The city is held by
unfriendly rebels, so the TK government is going to bomb it shortly - time is of the essence
for the US forces.

+

AIRFIX
fkco_co26_airfix

A Russian infantry squad is inserted via helicopter near the airport in southern Takistan.
They must destroy the TK military planes that are parked there.

+

VILLAGE CLEARANCE
fkoa_co24_village_clearance

A very simple mission where a CZ infantry squad must clear a village of insurgents.




PACK 8

LICHTERFELDE
fkco_co14_lichterfelde

Sneak or fight your way to the docks at Chernagorsk to locate and commandeer (and eventually
fly away in) a captured Czechoslovak helicopter. At night. With no maps, no NVGs, and loud
weapons. In a city filled with angry farmers. This mission features a revive script, but
will not end automatically if all players are incapacitated simultaneously (sorry).

+

FLICKER
fkco_co14_flicker

Night-time defence of a wooded hilltop. This mission features flashlights, faulty wiring,
angry farmers, and a revive script, but will not end automatically if all players are
incapacitated simultaneously (sorry).

+

RECOVERY
fkco_co24_recovery

An armed group has stolen an advanced tractor engine and escaped into the Caucasus. A small
platoon of reasonably well-equipped Takistani Army infantry mounts a search and recovery
operation at dusk.

+

THE TAKE DOWN
fkoa_adv22_the_take_down

Special forces are dispatched to Zargabad on Littlebirds to prevent a insurgent operative
and his bodyguard from reaching the Mosque in the middle of town. Insurgents must distract
the SF troops and get their cherised leader into the mosque.

+

WARLORDS INC
fkoa_adv30_warlords_Inc
fkoa_co12_warlords_inc

BLUFOR has learned of a high powered meet between several Warlords. They must attack the
town where the meet is happening and neutralise the high value targets. Insurgents must
protect their leaders and lead them in escape to one of the 3 retreat zones.

+

MAIL MAN
fkoa_co12_mail_man

An allied C-130 has crashed and the nearby SF team is scrambled to secure valuable data from
the plane before insurgents get there before them.




PACK 9

FRITZ FRENZY
fkoa_co20_fritz_frenzy

A local US FOB is asked by the German government to assist in the rescue of a small German
SF team that is about to be over run. Players can play as US and German forces.

+

MILK RUN
fkoa_adv30_milk_run

A US Ambassador's helo has gone down. US Forces are in a race to rescue the ambassador
before OPFOR can kill him. OPFOR are intent on killing the ambassador before he can attend
the peace talk he was on his way too.

+

VALLEY
fkco_co28_valley
fkco_co28_valley_RE

After an insertion by hueys, a Takistani army platoon must sweep a long and winding valley
with high sides and plenty of cover, heading for a small blocking force of friendly troops.

RE version features Norrin's revive.

+

FLASK
fkco_co34_flask

After an insertion by hueys and linking-up with up to two player-controlled Shilkas, a
Takistani army platoon must enter a small valley with high sides and clear the town.
However, the valley is infested with enemy troops and other assets, and there is only one
road into the valley.

+

SKYLINE
fkco_co42_skyline

Seeking to locate and eliminate six static AAA assets, the Third International Fighting
Brigade in the name of Che Guevara assault a high ridgeline held by Takistani Army alpine
troops. The guerrillas are supported by up to two player-controlled mortars.

+

FINALE
fkco_co22_finale_SE

Special (expanded) edition of fkco_co10_finale. A small detachment of UN troops with AT
weapons and a single BMP-2 join a platoon of poorly-armed militiamen, together mounting a
desperate defence of a bridge on the main road into Zargabad's southern districts. There
will be tanks. Actually, there are more tanks than in the original. And better.

User avatar
fer
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Posts: 1709
Joined: Fri Jun 04, 2010 8:16 am
Location: Emotional wreck

Re: Help requested: Folk mission packs

Post by fer » Sun Sep 04, 2011 11:50 am

Comrade AlaskanGrizzly, you are a hero of the revolution. I salute you!

:v:

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