Folk - a new-ish player's perspective

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harakka
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Folk - a new-ish player's perspective

Post by harakka » Fri Sep 16, 2011 6:26 pm

Comrade Fer encouraged me to write a few words about my thoughts and experiences with Folk so far, so here I go. Long story follows.
TL;DR version: It's been great. Thanks for everyone involved, guests and hosts both. Good people make this game worth playing.

I'm relatively new to ArmA2 multiplayer, having only started playing this summer. I've been playing the series now and then in singleplayer since the OFP times, but multiplayer always seemed too complex, confusing or 'hardcore'.
This summer I took the jump. Rock, Paper Shotgun published a story about ArmA2 free version release, and the ARPS people had an ArmA2Free server up. I figured I could see what the game was really like without my newbieness being too much of an impediment in the midst of all the other newbies.
And it was cool. Even with all these people ramming trucks into helicopters in the friendly base, I could see the potential for fun, cooperation and teamwork so I took another jump, bought OA and got into playing properly with the ARPS people.

Folk was a mysterious word I heard occasionally when playing with ARPS. Some of the missions we played were Folk missions, and they were the kind I liked: focused and challenging, but also rewarding when tackled with a modicum of organization.
There apparently also was some kind of session held on Sundays, and people who shared my idea of what made for a good game of ArmA2 spoke highly of it.

It took a while to gather the courage to join one of these sessions as I wasn't entirely sure what I was in for. Because of the milsim trappings of the BIS games and the community around them, it was easy to imagine that my lack of skill and experience would 'ruin it' for other people. I knew that for some, this was Serious Business.

ArmA2 can appear a scary game for new people. It's portrayed as a simulator, and it has so much stuff! Tens of weapons with various attachments, tons of vehicles, aircraft, terminology, abbreviations... All seemingly different, all with their own quirks, not to mention all the quirks in the engine and the various gamemodes and missions. Enemies are often just a few, hard-to-distinguish pixels on the screen, and you can die after getting shot once. Imagine playing the ArmA2 tutorial and then being dropped into the middle of a round of Domination. I still remember how confusing and unapproachable it felt.

I didn't know that I didn't need to know most of this stuff to enjoy the game.

After playing in my first Folk session these fears were put to rest. This was exactly what I had been looking for: for turning up on the given date and time for a couple of hours, I got rewarded with a focused gaming session with just the right amount of organization, preplanning and tactics needed to enjoy the mission at hand, accompanied by people who were drawn to a similar idea of good time. Not playing to win, or to have a second job. Just playing to have an enjoyable experience with good people.

In my opinion the Folk sessions (and ARPS Tactical tuesdays!) are ideal for new people, to give them the experience of what a focused, properly organized session can be like. The necessary skills are something like this:
  • Walking
  • Shooting
  • Listening to and trying to do what your FTL tells you
  • Asking questions
That's it. Everything else they can learn as they go. The Folk missions tend toward relatively straightforward infantry jobs without toys, so the average rifleman doesn't need to know how to do anything special. You have an FTL and teammates who know the game and can help with any problems. The slotting process helps ensure you don't end up in a role you don't know how to handle.

In a Folk session you don't end up wandering about in an empty airbase for an hour with no idea of what to do, while everyone else is fighting an incomprehensible war on the other end of the map.
Worst case scenario, you take a bullet in the head for the revolution from the first salvo, and have to wait 20 minutes to go at it again. Best case scenario, you manage to stay behind a comrade at all times, and live to fight another day. There's always the next Sunday.
Donuts don't wear alligator shoes.

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car00ke
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Re: Folk - a new-ish player's perspective

Post by car00ke » Sat Sep 17, 2011 10:16 am

Hi Harakka,

thanks for making this post!
I never played anything like this before myself, but my husband, Jefke, plays it for many years already.
A few months ago, my interest became so big, I tried it myself and surprisingly, I enjoy it much!
They way you describe it, that's how it felt for me too.
I was really nervous going on TS the first time or talking in skype etc.
But now I feel so at home here, it's just fun!
My experience with OA was like zero, I had never played a game like this.
I'm still learning too, I was also very worried that I was going to ruin the game for the others because of my lack of experience, but they are awesome!

Welcome to Folk, see you on sunday!!

Car00ke :coolbert:

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fer
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Re: Folk - a new-ish player's perspective

Post by fer » Mon Sep 19, 2011 10:43 pm

Awesome write-ups - thank you for making time to post. Would you guys be happy if I used some (or even all) of your posts in propaganda operations on other forums? Your names do not have to be associated with the posters if you so prefer.

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harakka
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Re: Folk - a new-ish player's perspective

Post by harakka » Tue Sep 20, 2011 9:48 am

By all means Fer, feel free to use the stuff I wrote.
Donuts don't wear alligator shoes.

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car00ke
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Re: Folk - a new-ish player's perspective

Post by car00ke » Tue Sep 20, 2011 9:51 am

I don't mind ;)

I think Harakka posted some of this to the ARPS forum already?

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harakka
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Re: Folk - a new-ish player's perspective

Post by harakka » Tue Sep 20, 2011 10:35 am

Yeah, I did, with some edits. It's here. We've been trying to encourage interested people into playing with ARPS since we're as easygoing as it gets, and ARPS "recruitment" will probably increase the joint Folk session playercounts too ;)
Donuts don't wear alligator shoes.

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