Other games: Metro 2033

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fer
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Other games: Metro 2033

Post by fer » Sat Nov 06, 2010 2:46 am

... okay, comrades, I'm only posting this because if I go to bed straight after spending a few hours playing Metro 2033, I'm likely to wake up screaming in the middle of the night (this happened). And that upsets Comrade Mrs Fer. Also, I don't mind admitting that I'm looping this track on my headphones right now, in a bid to think happy thoughts.

Now, here's a little something many of you may not know: the alternative name for folk, Third International Fighting Brigade of Takistan in the name of Che Guevara, was inspired by a similarly-named group of individuals in the Metro 2033 novel (which came before the game, and which I read earlier this year). Sadly, I have to report that these characters didn't make it into the game, which is a pity. Actually, there are a few things about the game which are a pity: it has console-style checkpoints instead of saved games, and it's so linear as to be on rails. Actually, at various points you are literally on rails, and it becomes a bit like playing Time Crisis.

Only a scarier, bleaker, gives-you-nightmares-in-real-life kind of Time Crisis. Without the pedal thing for getting into cover. So not like Time Crisis at all. Anyway. If you just take Metro 2033 as it is, which is a console-type-linear-shooter-of-the-book-with-great-cutscenes, then it's gorgeous. Corridors have never been this beautifully designed and rendered, and the world of the book has been brought to life as well as any big budget Hollywood movie might hope to. One of the reviewers on RPS wrote something to the effect of: sometimes it's so gorgeous, you just find yourself wanting to explore rather than fight. I absolutely get that. On the other hand, at times when there are mutants coming out of the walls / floor / ceiling, I didn't want to explore at all, I wanted to run the hell away and never come back.

And still other times, the gritty realism of the environment made me genuinely sad: this isn't a post-apocalyptic story that's afraid to remind you what a rough deal women and children might expect. Finding a discarded teddy bear in a location where everyone has been massacred or eaten is a strange and sad thing. It's not quite as bad as reading Cormac McCarthy's The Road (a book that parents of small childern should run the fuck away from), but at times it's not far off. There's an old joke that the ultimate country song goes: "Lord you gave me nothing, then you took it all away". In the case of Ukranian games developers (these are some of the same guys that made STALKER), the line seems to be: "Lord you gave me nothing, then you took it all away. And then you irradiated me and everyone I love, but not enough to kill us quickly."

The STALKER link is really obvious at times, and there is a priceless bit of NPC dialogue later on (in the "Library" chapter), which makes a seriously clever dig at those games - one that finally gives the Strugatsky brothers the recognition they deserve. If you enjoyed the creepy bunker areas of STALKER games, then Metro 2033 is essentially that, with better visuals but less freedom and fewer guns. Speaking of guns, the combat is as bad as the reviewers say, or rather: the AI in Metro 2033 is not much more sophisticated than what you might have encountered in the original Half-Life (seriously).

So, on paper, nobody should really enjoy Metro 2033. It's got rubbish combat, a handful of weapons, a plot so linear that your character might as well ride on a conveyor belt, and stopping to think too hard about the world in which it's set will depress you. And, for me, there's the trick: it's such a well drawn world (in several senses), just passing through it is a worthwhile exercise. Because if it can depress you, then it's got an immersive quality that's really rather special in a game.

Okay, I feel brave enough to switch off the lights now. Good night, comrades! :v:

What do mean it's strange to sleep with this replica M4 cradled in my arms?
Wait, what was that?

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Re: Other games: Metro 2033

Post by mort » Sat Nov 06, 2010 9:00 am

Just watching over your shoulder as you played it at the LAN gave me a cold sweat, very atmospheric

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Re: Other games: Metro 2033

Post by LiddleFeesh » Sun Nov 14, 2010 12:45 pm

If you enjoyed the creepy bunker areas of STALKER games, then Metro 2033 is essentially that, with better visuals but less freedom and fewer guns
Post apocalyptic literature aside, I would say that line sums up Metro 2033 from a sheer gameplay perspective. I also found the atmosphere of impending doom to be rather... atmospheric, however the outdoor sections just annoyed me. There was a beautiful environment but no time to explore, no time to collect ammunition, for I had a single air filter and had to leg it down the proverbial game corridor until such at time as a helpful game designer sympathetic to my plight, would have arranged for a corpse wearing a gas mask in my path. Where Stalker would encourage you to explore and check 'just one more building', Metro 2033 seems to pull you forward through outdoor sections with relentless pace. And that pace may mean that you start to miss things - like that section of rubble you were supposed to jump over and thus you end up helplessly lost with a failing gas mask filter.

Incidentally, who made these filters? They barely last a few moments before starting to expire.

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Re: Other games: Metro 2033

Post by fer » Sun Nov 14, 2010 3:55 pm

LiddleFeesh wrote:Incidentally, who made these filters? They barely last a few moments before starting to expire.
I was wondering the same thing, and shared your frustration at not being able to explore the outside areas more. Having created such a stunning environment, it seemed almost cruel of Metro's developers not to allow the player to explore just one more building. After completing the game I was also struck by how few hours it had taken: just 11. The game doesn't have a save function (it uses checkpoints instead), otherwise I would have used that as ruthlessly as I did on STALKER, and probably completed Metro 2033 in 8-9 hours. Compared to the most recent STALKER, Metro is a little thin on content, although it certainly matches it in atmosphere. And whilst the linearity is frustrating, to be fair it sets out to be quite a different game: it's far more of a story-driven title. I only wish there had been fewer monsters (on the basis that things you can't see are scarier). Still glad to have played this, and recommend people pick it up when it's next on offer.

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