Draakon wrote:2. Now, its seems a lot of people are avoiding addons due to non-existing difficulties they bring. I can assure you, addons are as easy as a pie.
You're right that at lot has been done in the field of automatic synchronisation software and launchers, but in the context of the Folk sessions - as opposed to a normal ArmA
group - what constitutes an acceptable amount of set-up work is quite different. After years in a really high-commitment (ACE2-using) group like ShackTac, I (and others here) are very familiar with the benefits of a full addons approach ... however, the 'contract' that exists between
members and organised
groups like that is fundamentally different from the one between
guests and the Folk
sessions.
Today, pretty much the only thing we ask a guest to do is have the latest versions of
Combined Operations (non-beta) and TS3 installed. Beyond that, we like people to be registered on the Folk forum, but that's relaxed for ARPS comrades. Even if you have a Fok forum account, I've given up posting important things there and
expecting guests to check them pre-session - when critical news items arise I send out emails to everyone and cross-post in the RPS forum. The result is that if you come along to a Folk session, it's 99% certain that you'll be able to play. It's a 'contract' that's very light on the guest's side, and whilst it's by no means low-effort for me, it's just about manageable. This is
low friction, the concept that sits at the heart of the Folk sessions. I've always felt that it's an approach that makes Folk sessions something rare in the ArmAverse - tactical play that's easy to join, and with none of the dress-up or mil-sim usually associated with playing experiences that aim to be reasonably co-ordinated in-game.
Going down an addons route would change things. For the guest there would be several implications: initially it would involve downloading and setting up necessary synchronisation software (and launcher) and updating to match the server; thereafter the guest would need to be proactive - checking for updates well in advance of the session, to avoid that nightmare of turning up to find one has to download a slew of files just to play. For people on slow connections (and I'm one) that can effectively kill your chances of playing that evening. Suddenly, the 'contract' requires more commitment from the guest. You might think it's not a
massive difference in terms of effort, but I'd ask you to spare a thought for those guests who juggle playing with young families and high pressure jobs - this shift can be the tipping point for such people, placing the sessions
just out of reach. I would also argue that this change would make the Folk sessions more like any number of
groups in the ArmAverse.
The addons approach would not be all roses on the hosts' side either, because they'll be obliged to keep the server addons refreshed and publicise updates. Between writing missions, running the sessions each Sunday, and trying to turn up to ARPS mid-week sessions when I can, I simply don't have time to handle an addons agenda. Comrade Tigershark already does a great deal for Folk (including writing missions), but he must balance that with duties at Tier 1; and comrade Admiral Nullkigan has the weight of ARPS/Folk servers on his shoulders already. We would need to see a step-change in the amount of available host effort, and experience suggests that's unrealistic.
I don't want to appear hostile about this, or bitter about the workload associated with making the Folk sessions happen - I signed up for this - and, comrade Draakon, I don't disagree with you about the joys a really good quality mod like ACE2 brings to the game. However, I do want to draw your attention to the fragile amount of effort that's available on the part of guest and host alike in the Folk universe.
Low friction is probably Folk's greatest strength and weakness.
Oh God, what an essay :/
Draakon wrote:... for now a great non-addon-needed way is to split all squad members into their own separate channels and have SQL use CC or whisper.
For now, I'm going to ask people to use CC, but only on missions that merit it. I'll try and make a post (and perhaps an email alert) about that soon.