fer wrote:
- There isn't a lot of precedent for blanket pay-to-play in the ArmAverse: groups like MARSOC, Shack Tactical, Tactical Gamer and United Operations - all of which offer bigger sessions and extra features like Yoma (for addons) - are all free to play, or voluntary funding only. I think we'd find it difficult to explain why folk's proposition is so much better than those groups as to justify blanket pay-to-play. Tigershark isn't that handsome.
Are bigger sessions better? Whilst I enjoyed playing with MARSOC, it's probably unlikely that I would join them for a game. The same goes for Shack Tactical, Tactical Gamer and United Operations and any other squad that requires either: a) practice, b) structured attendance, c) ranks, d) calling people 'sir', e) to dress in combat gear prior to play, f) takes itself too seriously, g) uses the phrases 'fireteam', 'oscar mike', 'tangos' too often.
Fun? Perhaps, in a scientific curiosity kind of way. It was hugely fun to join with MARSOC in the combined sessions, but I probably wouldn't join them as a squad member. If anything, I enjoyed playing >against< them as an OPFOR (there I go with the lingo) rather than with them. And if we can get some missions made up that take us fish out of the proverbial barrel, I'd like to see how well our loosely organised teams fare against a structured squad. I'm digressing...
I wouldn't say these teams offer more to the average non-military person who wants to read books to their children and then, shoot people in the face while having fun with old friends and new ones. I like the premise of Folk a lot and the non-committal aspect is a crucial part of it.
- It's also worth remembering that there are different ways to contribute: making missions, helping to organise joint sessions, or just turning up to every session and helping the playercount stay healthy - TBH, many of those are more important than money; I'd much rather that people came to sessions, and anything that might discourage that would concern me.
The sessions are great and it's in my calendar each week
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- Curious to know more about the idea of using Amazon or Azure - although having our server available mid-week is very useful for testing missions (because developing MP content locally often fails to identify bugs associated with dedicated servers). Something which I discuss with other contacts in the community pretty regularly is the idea of server sharing - and we already save significant costs by using MARSOC's TS3 server. Alternatively, perhaps we could start making use of the server more often than just once a week?
If you hosted using a pay-per-use server it will be available whenever you wanted it, including mid week. You just have to turn it on first and remember to switch it off when you're done.
And server-sharing (or sub-letting) seems a good idea. I was recently playing on Amarak's (a fellow TZW member) server and it was lag free (although being US based my ping was higher than to the FOLK server). His server is mostly empty (I think). It might be worth considering approaching Amarak and offering him a donation for the use of his server on Sunday evening (and the odd MP test mid-week).
And just throwing it out there, but what are the bandwidth requirements for hosting an ArmA server? I've heard 5-7 players per 1mbit server upload being touted as the recommended limit. That would mean even my 1.5mb upload could serve up a session for an average FOLK get together without the need for a paid server.