[Sun] 08 January 2012 - Folk/ARPS, CiA & LDDK Joint Session

All Party-approved topics were welcome
User avatar
fer
Host
Posts: 1709
Joined: Fri Jun 04, 2010 8:16 am
Location: Emotional wreck

[Sun] 08 January 2012 - Folk/ARPS, CiA & LDDK Joint Session

Post by fer » Sun Dec 11, 2011 1:08 pm

Reminder: If you don't already know how to configure and use TeamSpeak 3's Channel Commander feature, please re/re-read the Getting started with TeamSpeak 3 (for ArmA2) thread before the event, even if you do not plan on taking a leadership role. Thank you.
What's the scoop?
We have invited our comrades from LDDK and CiA to come over and help us shoot people.

What are LDDK and CiA?
The illustrious LDD Kyllikki (LDDK) is an OFP/ArmAx group that has been around for a very long time indeed. Over 10 years, in fact! The folks at CiA have been running sessions for almost as long.

What are the people from LDDK and CiA like?
Lovely. We've had many joint sessions with them in the past, and greatly enjoyed shooting each other in the face. Here are some AAR threads from the more recent joint sessions:
When is it?
19:00 UK (20:00 CET) on Sunday 08 January 2012.

Does this replace the regular Folk session?
Yes. Everyone from Folk and ARPS is invited. Please note the earlier start time.

Which OA server will we use?
The Folk ArmA2: Combined Operations server:

  • Address: server.herosquad.org
  • Port: 2402
  • Password: freedom
Which TeamSpeak 3 server will we use?
Folk/ARPS/CiA guests, please use the Folk TS3 server:
  • Address: server.herosquad.org:9988 (note: the domain and port go together)
  • Password: freedom
Note: LDDK guests will use the LDDK Mumble server. Co-ordination will be via VON in the COY CO element.[/size]

Are any addons allowed, or just vanilla ArmA 2: Combined Operations?
Just vanilla ArmA 2: Combined Operations. You may run client-side addons (STHUD etc.) but not those that might give you a competitive advantage against humans (e.g. mods that allow you to control your view distance). Please, please do NOT connect with such mods. Connecting with ACE2 or ACRE loaded may cause the server to crash - please do not be the one to delay 50+ other players.

What kind of missions will we be playing?
We plan to play a modified version of Housemaster's Zargabaddies mission (which we have never completed), expanded for 70 players.

What's the ORBAT?
Here's an abbreviated ORBAT of available slots for the mission:

Code: Select all

COMPANY HQ
===========

COY: Company CO (Reserved: Folk/ARPS/CiA)
|-- 1 PLT CO (Reserved: LDDK)
|-- 2 PLT CO (Reserved: Folk/ARPS/CiA)
|-- COY Medic
|-- COY Medic
|-- COY Driver

1ST PLATOON (LDDK)
==================

1DC: 1 PLT Deputy CO
|-- Medic

6 x 
1A/B/C/D/E/F: Fireteam Leader (Alpha/Bravo/Charlie/Delta/Echo/Fox)
|-- Automatic Rifleman
|-- Assistant Automatic Rifleman
|-- Rifleman (RPG-7)

1MMG: MMG Gunner
|-- Assistant MMG Gunner

1MAT: MAT Gunner (RPG-7)
|-- Assistant MAT Gunner

1HMG: HMG Gunner (.50 cal)
|-- Assistant HMG Gunner

2ND PLATOON (FOLK/ARPS/CIA)
============================

2DC: 2 PLT Deputy CO
|-- Medic

6 x 
2A/B/C/D/E/F: Fireteam Leader (Alpha/Bravo/Charlie/Delta/Echo/Fox)
|-- Automatic Rifleman
|-- Assistant Automatic Rifleman
|-- Rifleman (RPG-7)

2MMG: MMG Gunner
|-- Assistant MMG Gunner

2MAT: MAT Gunner (RPG-7)
|-- Assistant MAT Gunner

2MTR: Mortar Gunner (Podnos)
|-- Assistant Mortar Gunner
Do I need to reserve a slot now?
No - slotting will be run as normal. COY and PLT CO slots are reserved and will be agreed before the session; for now all you need to know is that:
  • 1 PLT will be populated by LDDK guests
  • 2 PLT will be populated by Folk/ARPS/CiA guests
Okay, sounds good. What do you need me to do?
Just come along and enjoy the evening, comrade! If you know you're coming along, posting in this thread would be great - it's not obligatory, but it will help us plan things and is greatly appreciated by the hosts.

What if I can't make it until the usual Folk session start time, at 19:30 UK (20:30 CET)?
If all goes to plan there will be a lot of players on the server, so please understand if we don't wait for guests that arrive late in the slotting phase. There may not be a second mission, so it's up to you to be on time / early if you want to participate in this event.

Are we expected to survive?
Why do people always ask this question?

:v:

User avatar
Bodge
Host
Posts: 252
Joined: Wed May 04, 2011 6:36 pm

Re: [Sun] 08 January 2012 - Folk/ARPS, CiA & LDDK Joint Sess

Post by Bodge » Sun Dec 11, 2011 1:11 pm

I have just started back at work but should be finished in time to come play. \o/

In as A-10 pilot.

Draakon
Posts: 109
Joined: Sun Aug 14, 2011 5:52 am

Re: [Sun] 08 January 2012 - Folk/ARPS, CiA & LDDK Joint Sess

Post by Draakon » Sun Dec 11, 2011 1:14 pm

Please, no more of those USMC stuff until BIS fixes them.

User avatar
harakka
Posts: 372
Joined: Fri Jul 29, 2011 3:35 pm
Location: Finland

Re: [Sun] 08 January 2012 - Folk/ARPS, CiA & LDDK Joint Sess

Post by harakka » Sun Dec 11, 2011 1:42 pm

I will be there, unless there is in Siberia.
Donuts don't wear alligator shoes.

User avatar
fer
Host
Posts: 1709
Joined: Fri Jun 04, 2010 8:16 am
Location: Emotional wreck

Re: [Sun] 08 January 2012 - Folk/ARPS, CiA & LDDK Joint Sess

Post by fer » Mon Jan 02, 2012 2:32 pm

OP has now been updated! Please read and prepare yourselves for large-scale death.

:coolbert:

Comrade Draakon will be pleased to know that we will not be playing as the USMC.

User avatar
Sidorenko
Posts: 4
Joined: Fri Nov 11, 2011 9:30 pm
Location: Berlin, Germany

Re: [Sun] 08 January 2012 - Folk/ARPS, CiA & LDDK Joint Sess

Post by Sidorenko » Tue Jan 03, 2012 11:01 pm

I'll try to come aswell, but I can't promise anything.

Edit:

I'll be there.
Last edited by Sidorenko on Sun Jan 08, 2012 3:54 pm, edited 1 time in total.

User avatar
fer
Host
Posts: 1709
Joined: Fri Jun 04, 2010 8:16 am
Location: Emotional wreck

Re: [Sun] 08 January 2012 - Folk/ARPS, CiA & LDDK Joint Sess

Post by fer » Thu Jan 05, 2012 1:00 pm

OP updated with this reminder:
Reminder: If you don't already know how to configure and use TeamSpeak 3's Channel Commander feature, please re/re-read the Getting started with TeamSpeak 3 (for ArmA2) thread before the event, even if you do not plan on taking a leadership role. Thank you.

Bushcat
Posts: 9
Joined: Mon Mar 14, 2011 6:56 pm

Re: [Sun] 08 January 2012 - Folk/ARPS, CiA & LDDK Joint Sess

Post by Bushcat » Thu Jan 05, 2012 3:46 pm

I will be there for sure.

kataras
Posts: 9
Joined: Mon Nov 14, 2011 9:13 am

Re: [Sun] 08 January 2012 - Folk/ARPS, CiA & LDDK Joint Sess

Post by kataras » Sat Jan 07, 2012 7:29 pm

I m there as well.

Unaco
Posts: 11
Joined: Sun Jul 03, 2011 9:02 pm

Re: [Sun] 08 January 2012 - Folk/ARPS, CiA & LDDK Joint Sess

Post by Unaco » Sun Jan 08, 2012 3:54 pm

I should be there.

Post Reply