Alright, I've put together a visual effect which is more in the style of Band of Brothers (muddier colours, and a little bit of grain, in the style of a 1960s/70s TV news footage). I've also written it as something which can be toggled on/off via the mission parameters.
What it looks like normally:

- vintage_effect_off.png (335.93 KiB) Viewed 7171 times
What it looks like with the new visual effect:

- vintage_effect_on.png (449.85 KiB) Viewed 7171 times
Here are the code snippets:
For description.ext
Paste this into
class_Params
Code: Select all
// VISUAL EFFECT
// Credits: Fer
class custom_param_vE
{
title = "Visual Effect";
values[] = {1,0};
texts[] = {"On","Off"};
default = 1;
code = "custom_param_vE = %1";
};
For init.sqf
Paste this anywhere in
init.sqf
Code: Select all
// VISUAL EFFECT
// Credits: Fer
[] execVM "custom\visualEffect.sqf";
For new file custom\visualEffect.sqf
In the main mission folder create a sub-folder called
custom, and in it create a new file called
visualEffect.sqf and paste in this code
Code: Select all
// VISUAL EFFECT
// Credits: Fer
// ====================================================================================
// WAIT FOR PARAMSARRAY TO BE PROCESSED
waitUntil {scriptDone f_processParamsArray};
// ====================================================================================
if (custom_param_vE == 1) then {
"colorCorrections" ppEffectEnable true;
"filmGrain" ppEffectEnable true;
"filmGrain" ppEffectAdjust [0.05, -1, 0.5, 0.05, 2, false];
"filmGrain" ppEffectCommit 1;
"colorCorrections" ppEffectAdjust[ 0.67, 1, 0.01, [0.03, 0.1, 0, -0.34],[1.8, 1.8, 0.3, 0.7],[0.2, 0.59, 0.11, 0]];
"colorCorrections" ppEffectCommit 1;
};
// ====================================================================================