Cacheola fixes

How we killed our comrades in Folk. Wholesale
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DM
Posts: 36
Joined: Wed Jun 09, 2010 7:13 am

Cacheola fixes

Post by DM » Sun Mar 20, 2011 10:02 pm

Primary feedback from tonights runthrough of cacheola against LDDK would be:

remove the SOLFAM (probably from both teams?) so that if we forget to mention the gentlemans agreement about it, there is no major upset when it is used (since it wouldnt be there!)

Also, a built in mission timer would be quite handy, maybe just a clock that runs for all from mission start. That way you know the shift your asses if time is running short!

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