Mission concepts
Posted: Thu Jun 10, 2010 12:11 pm
As good as it is that we're starting to pull this together (with the forum, channel, etc.), everything will hinge on the missions. I've already done quite a lot of work with the new ORBAT in vanilla ArmA2, and will try and do some more in the next next few days (to add group switching).
Whilst it's also true that we'll need to port F2 to ArmA2:OA, I'm hoping that will be no more complex than replacing classnames. In the meantime, perhaps we should start thinking about the missions we want to make for folk session? We might even make them in vanilla ArmA2, on the assumption that porting them is possible. Here are a few ideas, to give a flavour of the types I think we'll need:
Ambush:
The folk platoon + 1 x MMG (assume we'll have no more than 3 FTs) has to ambush a BLUFOR convoy of 4 x armed humvees and 2 x trucks full of infantry in hilly terrain. We'll get 2 x satchel charges (in total) as our special equipment. Victory conditions are to destroy at least 75% of the vehicles and then disengage and withdraw to a designated settlement. After the first shots are fired in the ambush, there will be a limited (and semi-random) amount of time before an angry BLUFOR helicopter (or tank platoon) turns up - so we will be encouraged to stick to hit-and-run, and not get drawn into a protracted fight.
Patrol vs. Patrol:
The folk platoon (with no attachments) will be tasked with going into some woods, in which we know there is a BLUFOR patrol moving on a randomly selected path. Our task will be to locate the enemy, close and inflict at least 50% casualties on them, then withdraw to our jumping-off point. What might be nice to script is some kind of basic artillery support for the AI, so that we'll start to get shelled if we stick around for too long. Again, hit-and-run.
Swept:
BLUFOR is mounting a block-and-sweep operation on a valley at night, and the folk platoon (with the option to have MAT and MMG attachments) is sheltering in a settlement. The enemy blocking force is composed of some stationary AFVs and supporting infantry at one valley exit, and the sweeping force is all infantry. Our goal is to punch out, either as a single fighting unit or in fragments, and reach a choice of safe areas. The mission ends when we're all dead or out of the valley (and the proportion of dead determines victory).
BTW For two of these ideas I've drawn heavily on some Soviet AARs from Afghanistan I've been reading recently, in the book / training manual: The bear went over the mountain, which is really interesting.
Whilst it's also true that we'll need to port F2 to ArmA2:OA, I'm hoping that will be no more complex than replacing classnames. In the meantime, perhaps we should start thinking about the missions we want to make for folk session? We might even make them in vanilla ArmA2, on the assumption that porting them is possible. Here are a few ideas, to give a flavour of the types I think we'll need:
Ambush:
The folk platoon + 1 x MMG (assume we'll have no more than 3 FTs) has to ambush a BLUFOR convoy of 4 x armed humvees and 2 x trucks full of infantry in hilly terrain. We'll get 2 x satchel charges (in total) as our special equipment. Victory conditions are to destroy at least 75% of the vehicles and then disengage and withdraw to a designated settlement. After the first shots are fired in the ambush, there will be a limited (and semi-random) amount of time before an angry BLUFOR helicopter (or tank platoon) turns up - so we will be encouraged to stick to hit-and-run, and not get drawn into a protracted fight.
Patrol vs. Patrol:
The folk platoon (with no attachments) will be tasked with going into some woods, in which we know there is a BLUFOR patrol moving on a randomly selected path. Our task will be to locate the enemy, close and inflict at least 50% casualties on them, then withdraw to our jumping-off point. What might be nice to script is some kind of basic artillery support for the AI, so that we'll start to get shelled if we stick around for too long. Again, hit-and-run.
Swept:
BLUFOR is mounting a block-and-sweep operation on a valley at night, and the folk platoon (with the option to have MAT and MMG attachments) is sheltering in a settlement. The enemy blocking force is composed of some stationary AFVs and supporting infantry at one valley exit, and the sweeping force is all infantry. Our goal is to punch out, either as a single fighting unit or in fragments, and reach a choice of safe areas. The mission ends when we're all dead or out of the valley (and the proportion of dead determines victory).
BTW For two of these ideas I've drawn heavily on some Soviet AARs from Afghanistan I've been reading recently, in the book / training manual: The bear went over the mountain, which is really interesting.