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Defend the Base Suicide Bombers

Posted: Sun Mar 06, 2011 10:48 pm
by Housemaster
To prevent the missiles flying from the bodies of the suicide bombers they can be created below ground level - causing them to detonate immediately. To do this we use getPos.

For example, say the suicide bomber is called "bomber1", the trigger that detects when he is killed could have

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damage bomber1 >= 0.9 
in the Condition field, and would have

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bomb="R_PG7V_AT" createVehicle [(getPos bomber1 select 0),(getPos bomber1 select 1),-1]
in the On Act. This creates the bomb - in this case a standard RPG7 round - at the bomber's X and Y position, but puts it 1 meter below him (on the Z axis). A standard RPG round in this example has a very small blast radius, the HE round - "R_OG7_AT" might work better.

I haven't tried it myself, but createVehicleLocal should get around spawning one bomb for every client.