What is folk?
Posted: Fri Jun 04, 2010 5:52 pm
What is folk?
The first thing you need to understand about folk is that it isn't an ArmAx group, it's an ArmAx session.
Okay, what does that mean?
folk is founded on the concept of low friction gaming.
No, you're really not helping
Low friction gaming is for people who want to play ArmAx (and maybe other stuff) with other, sensible, like-minded folk, but have busy lives and little spare time. Low friction gaming aims to make it as easy as possible to access high-quality multi-player experiences.
Just give it to me in practical terms!
folk is for people who want to read their children / cat / goldfish bedtime stories and then shoot people in the face for a few hours! All on the same night! And probably a school night, too!
I get it now. I think. Wait, how often?
The official session will happen once a week. There might be more sessions, but they might not be official.
What if I can't make it?
That's absolutely fine: folk is a session, not a group. If you're too busy separating toddlers in a knife fight, or watching an important episode of Desperate Housewives, nobody will hold it against you. You can let us know if you like, but there's no obligation. We'll just assume the worst. About the toddlers.
So folk is a bit like a bar?
Yes. Come to the bar; don't come to the bar. We'll always remember your face. Or at least your nick.
Can anyone come along?
Not quite. folk is by invitation only, and we won't be advertising it anywhere.
So it's a secret?
No. We're just not going to shout about it.
Who gets to issue the invitations?
You do! Well, you do after you've played in a few sessions. At that point, you can invite your friends. Not all your friends, mind, we might have to think about how many you can invite at any one time.
Will there be a test, or hazing?
No. But, we do expect you to take responsibility for the people you invite. Assuming they don't burn the house down, after a while they can invite their friends too; and so it goes on. The assumption is that you're good people, so you'll invite other good people. folk is optimistic that way.
So, actually, it's more like a club than a bar?
You could say that. We don't have a dress code, though.
Alright, but I'm already a member of an ArmAx group
Great! Wear your tags, tell us about where you come from. Just please remember that in folk, we're all just folk. So whilst we'll respect your tags and ranks, they won't mean anything special here.
So there aren't ranks here?
Nope. There will be hosts: a few people who's job it is to ensure things run smoothly and everyone has a good time. But they're really just there to help you, and make sure nobody eats the flowers. Think: bar staff. In a club bar. I think. Maybe they'll have white gloves.
What will the sessions be like?
Short. The target is 2 hours, or between 3 and 4 missions.
What kind of missions?
Chances are that folk sessions will be small, so the emphasis will be on co-operative infantry missions designed for around 14-20 players; but that's not a rigid requirement. We won't use respawn, but we will have JIP slots.
What will the style of play be like?
ArmAx is like a team sport, in that you get the most out of it when you work together. So in-game we'll ask that you respect the chain of command (for that mission), take it reasonably seriously, and not talk when you're dead. Well, you can talk to the dead people. Do you see dead people?
Does that mean I have to salute people?
Absolutely not! folk is a milsim free zone. And if you tell us you're oscar mike we'll know what you mean, but we may giggle until you stop. The golden rule is: we're only as organised and as serious as we need to be to play the mission, and no more.
So are there lots of rules?
As few as we can get away with. Again, the assumption is that you're good people, and you know how to behave.
Will we have a template for the missions?
Yes, a new build of F2 will be out soon, and it'll include a new ORBAT for folk missions, which will be familiar to anyone who's played missions that use the concept of fireteams.
So will we be BLUFOR a lot of the time?
No. We're hoping the mission makers will dream up missions for a slightly more irregular, smaller, Independent force. Expect to find yourself holding an un-scoped AK. Whilst you hide from angry helicopters.
Alright. So a lot of this is all worked out?
Of course not.
BTW, where does the stupid name come from?
It's from a line in the film Serenity.
Does folk have a theme tune?
Of course it does. Dayvan Cowboy by Boards of Canada. That came before all the minor details about mission styles. What did you think, that it was going to be something by Imogen Heap?
What if think some of this is wrong?
Help make it better!
I have other questions!
I don't know how to mine for fish; but everything else, I'll give it my best shot. Everyone else here will likely have views too. Twisted, misguided views, possibly. But views nonetheless. The thread is yours ...
The first thing you need to understand about folk is that it isn't an ArmAx group, it's an ArmAx session.
Okay, what does that mean?
folk is founded on the concept of low friction gaming.
No, you're really not helping
Low friction gaming is for people who want to play ArmAx (and maybe other stuff) with other, sensible, like-minded folk, but have busy lives and little spare time. Low friction gaming aims to make it as easy as possible to access high-quality multi-player experiences.
Just give it to me in practical terms!
folk is for people who want to read their children / cat / goldfish bedtime stories and then shoot people in the face for a few hours! All on the same night! And probably a school night, too!
I get it now. I think. Wait, how often?
The official session will happen once a week. There might be more sessions, but they might not be official.
What if I can't make it?
That's absolutely fine: folk is a session, not a group. If you're too busy separating toddlers in a knife fight, or watching an important episode of Desperate Housewives, nobody will hold it against you. You can let us know if you like, but there's no obligation. We'll just assume the worst. About the toddlers.
So folk is a bit like a bar?
Yes. Come to the bar; don't come to the bar. We'll always remember your face. Or at least your nick.
Can anyone come along?
Not quite. folk is by invitation only, and we won't be advertising it anywhere.
So it's a secret?
No. We're just not going to shout about it.
Who gets to issue the invitations?
You do! Well, you do after you've played in a few sessions. At that point, you can invite your friends. Not all your friends, mind, we might have to think about how many you can invite at any one time.
Will there be a test, or hazing?
No. But, we do expect you to take responsibility for the people you invite. Assuming they don't burn the house down, after a while they can invite their friends too; and so it goes on. The assumption is that you're good people, so you'll invite other good people. folk is optimistic that way.
So, actually, it's more like a club than a bar?
You could say that. We don't have a dress code, though.
Alright, but I'm already a member of an ArmAx group
Great! Wear your tags, tell us about where you come from. Just please remember that in folk, we're all just folk. So whilst we'll respect your tags and ranks, they won't mean anything special here.
So there aren't ranks here?
Nope. There will be hosts: a few people who's job it is to ensure things run smoothly and everyone has a good time. But they're really just there to help you, and make sure nobody eats the flowers. Think: bar staff. In a club bar. I think. Maybe they'll have white gloves.
What will the sessions be like?
Short. The target is 2 hours, or between 3 and 4 missions.
What kind of missions?
Chances are that folk sessions will be small, so the emphasis will be on co-operative infantry missions designed for around 14-20 players; but that's not a rigid requirement. We won't use respawn, but we will have JIP slots.
What will the style of play be like?
ArmAx is like a team sport, in that you get the most out of it when you work together. So in-game we'll ask that you respect the chain of command (for that mission), take it reasonably seriously, and not talk when you're dead. Well, you can talk to the dead people. Do you see dead people?
Does that mean I have to salute people?
Absolutely not! folk is a milsim free zone. And if you tell us you're oscar mike we'll know what you mean, but we may giggle until you stop. The golden rule is: we're only as organised and as serious as we need to be to play the mission, and no more.
So are there lots of rules?
As few as we can get away with. Again, the assumption is that you're good people, and you know how to behave.
Will we have a template for the missions?
Yes, a new build of F2 will be out soon, and it'll include a new ORBAT for folk missions, which will be familiar to anyone who's played missions that use the concept of fireteams.
So will we be BLUFOR a lot of the time?
No. We're hoping the mission makers will dream up missions for a slightly more irregular, smaller, Independent force. Expect to find yourself holding an un-scoped AK. Whilst you hide from angry helicopters.
Alright. So a lot of this is all worked out?
Of course not.
BTW, where does the stupid name come from?
It's from a line in the film Serenity.
Does folk have a theme tune?
Of course it does. Dayvan Cowboy by Boards of Canada. That came before all the minor details about mission styles. What did you think, that it was going to be something by Imogen Heap?
What if think some of this is wrong?
Help make it better!
I have other questions!
I don't know how to mine for fish; but everything else, I'll give it my best shot. Everyone else here will likely have views too. Twisted, misguided views, possibly. But views nonetheless. The thread is yours ...