This was a pretty great session, even if it only capped around 11 people. I'd actually recorded it, but because ArmA all missions after the first until the end of the last, Cholo, were blackscreened with no audio. Not sure why, but it's too bad.
Kefirz made much use of Admin Abilities this session.
Anyway, the first mission was
Point Break where I lead Team Two. At the beginning of the mission, we reached the point immediately over the Mortar Base, practiced our 'Allahu Ackbar's, and charged over the crest.
There were no enemies to shoot us, and the mortar pit was completely abandoned.
Much confused, we spread out to look for enemies, and found some of them in the valley opposite the checkpoint. Shooting began immediately, and every mobile hostile on the map converged on our positions.
We were chewed to bits, and didn't really get anywhere before the mission failed.
Small update to be made to this mission later.
The next mission,
Object was a 3IFB night mission made by Ferstabinde (probably) and lead by Tigershark. I once again lead team two.
In this one, we started in boats and were expected to shoot many Soviet Scientists excavating an old Nazi Object/thingy. It was very dark, and the mission began with immediate join-in-progresses and issues which we waited around for Kefirz to resolve before we got on with it. Tigershark's plan was simple enough: Each team would move to two seperate points on opposite sides of the digsite, and would shoot everyone once we reached it. Once that happened, Tigershark made a field-modification to the plan: We would do so while Tacticool Crawling to remain undetected.
Much crawling later and, after I radioed Tiger to ask when we should start shooting people, he replied 'When you see them'. Since we were all in grenade-throwing distance of many visible enemies, we opened fire immediately.
I was immediately gunned down by some random entity invisible to the final kill-record screen (and myself in Spectator - I was half certain it was friendly fire until Kill-record showed nothing), and spent the rest of the mission in Spectator. The rest of Team Two followed me shortly, and Team One was left to shoot the various scientists - some of whom had run away already and so were unshootable.
Team One was also whittled down fairly quickly, until two were left. One of them was fairly unimportant and forgettable and died quickly anyway (Fer, maybe?) but the other man goes by the name of Shock.
You see, before Shock came to his strange and highly competent military/organization/thing by the name of Charlie Foxtrot, he went to the Himalayas. There, after ascending many mighty mountains, he found an ancient temple where he was trained to be the most badass of men by the most badass of Warrior Monks to live in the temple.
In due with his training, he calmly gunned down every Soviet he could see whilst eyeing the multiple helicopters in the distance unloading many men that would shortly outnumber him by a multiple of fifty or so. Unfazed, he considered the situation momentarily, and came up with a plan. He would hijack an abandoned UAZ, make a short flanking maneuver, and gun the engine to head straight through the Soviet lines, where he would come across a full squad of infantry who would immediately begin firing on him. Uncaring of the bullets whizzing through his windshield, he would put the pedal to the metal and charge directly through the Soviets, who would scatter in terror in his wake. From there, it would be an effortless and comfortable drive over the ocean toward the rising sun. Finished with his plan, he put it into motion easily, only to come across a problem when he reached the water.
UAZs were not amphibious, and so, with a sigh, he got out (leaving the bullet-riddled vehicle to rust in the ocean), and took one of the boats left on the beach instead.
[100% how it actually happened]
Liniye was next. This one was all about being the Support elements of a large scale push. I lead the Mortar team, of which Egg was obviously the map-clicker.
In this one, we (Mortar) followed people around for a bit before setting up in the OP, and I proved my abilities as a Spotter by Spotting things and either reporting them on 148 (to Fer) or 343 (to Egg, for shooting) and Egg proved his abilities as Professional Map-Clicker by racking up a killcount of 22, Two DshKMs, and two D30s, and setting a smokescreen covering a friendly charge.
We didn't see much else this mission (other than an enemy tank for a moment, after which it was never seen again), but it was still fairly satisfying even in the face of ArmA blowing our mortar shells far off-course and deleting half of our ammo (which our assistant, Bormanov, had left before being abducted by Fer). Victory fire.
Next up was
Tidal Force, the New-NATO mission involving a GMG-Speedboat. In this one I was an Autorifleman.
The mission was fairly simple in concept; Make landfall and rush through the marked towns clearing out all hostiles, before fleeing back to the boats to repeat the process elsewhere. I died almost immediately, and shortly afterward Boberro was strafed by the Minigun on the back of the speedboat. No hits, luckily. The mission then proceeded without me, slowly carving through Leqa (and leaving enemies behind in uncleared buildings). Everything shortly came to a head as friendly forces clustered in a corrugated steel hut on the northern edge of the village for some reason.
And from the north, they came. An endless tide of Syndikat forces, who had finished off the Speedboat crew and hungered for more NATO blood. They had it, as they tore through the hut's occupants until only two were left; The Squad Leader, and Bormanov bleeding out on the floor. The wooden floor beneath them shook as outside, Syndikat threw everything they had at them: Stolen jets threw rockets at them in a hail of fire. The Artillery barrage was constant. The swarms of infantry unending. The Squad Leader only ever ceased his healing of Bormanov for one purpose: To end the life of whoever came through the door.
You see, our Squad Leader for that mission had been none other than the man who goes by the name of Shock. Before he had gone to the Himalayas to be trained by Warrior Monks, Shock had gone to the center of Africa and moved north, marching through the jungles, savannahs, and deserts of Africa to toughen his body, fighting every wild beast he came across in hand to paw/hoof combat.
Once he completed his healing of Bormanov (who immediately wandered off and got shot, I think), Shock walked out of that door, shot a straggler, and observed the pile of corpses he had made (with minor assistance) around the hut and the firestorm raging around him. He took the moment to shoot another straggler, and the Objective completed: Leqa was clear of enemies, and he could return to the boats.
Shock wasn't done yet.
Turning instead to a Farmer's tractor, he turned it around, and once more, charged into the breach, whistling a jaunty tune as the corrugated steel hut and everything about it spontaneously combusted in a vaporising flame. He would stop for nothing on the way to eradicate the garrison of the final objective. He would not turn off the road as a crowd of unarmed combatants charged his battle-tractor. He would not stop for those five IEDs.
He was, instead, stopped
by them. We will always remember his badassery.
Old Men and Cholo happened next, but they were fairly standard, except for Kefirz ordering every soldier on the map to close on our position again in Old Men.