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[Sat] 21 Jan 2017 (Worse than Bots)

Posted: Sun Jan 22, 2017 1:57 am
by fer
Missions
  • Zelenyy
  • Zelenyy II
  • Zelenyy III
  • Old Men
  • Assault
  • Dark Business
Were we worse than Bots? Yes ... yes, we were.

:colbert:

But did we have fun? Fuck yeah. Because nothing spells F-U-N like clutching an M16A1 and performing bounding over-watch, whilst someone plays the music from Delta Force or Airwolf over TeamSpeak. Even if it was the MIDI version of the Airwolf theme. Hey, I'm not judging.

We were: Bodge, Boberro, Bormanov, harakka, Kefirz, Washington and myself. It was awesome. We were awesome. :clint:

Except when we sucked. And boy, did we suck at times. I want to make some terrible reference about Tigershark and sucking, but instead I'm going to let you imagine that (no, really, don't think about it) and start by pointing out that we actually began the session with two victories.

In Zelenyy, we were introduced as members of 17 Рота, tasked with taking the unassuming radio tower at Green Hill (in Chernarus). Under the leadership of Kefirz, and with some serious rain falling on our heads, we trundled up the hill in or on a BMP-2 until we encountered some marines. Then we got to killing people. I hopped off the BMP-2 and moved up the left hand side of the road. One marine practically walked out of the trees and onto the end of my PKM, but the others were tougher to kill. Our vehicle killed their (static) vehicle and we seemed to be making good progress. Then someone shot me and I spent a while on the ground. I know Kefirz came to help me, but in the end it was Bodge (from the BMP-2 crew) that revived me. By that point most of our little band of brothers had died, but somehow we managed to mop up the remaining marines and secure the radio tower. Victory number one!

Next, in Zelenyy II (imaginative name), everyone came back to life and defended the radio tower at Green Hill against an American counter-attack. Still under the leadership of Kefirz, most of us started out near the bottom of the hill's north-west slope. Tucked into the treeline, we could see the marines advancing across open ground towards us. Naturally, we called in a mortar strike from our brave mortar team at the top of the hill ... and they told us they had two tubes and no tripod. So instead we got to shooting a lot. The enemy cooperated a little - with quite a few of them dying in the field beyond - but soon we were getting pushed back. Kefirz commanded a pretty masterful withdrawal back towards the compound, and the mortar team (which had signed up to Amazon Prime and bought a tripod) layed down a lot of smoke. Once at the compound, Boberro and I climbed the tower to an observation deck, from which we were able to shoot the last few enemies. And Boberro shot Kefirz. Yeah. Also, we learned it was a TV tower, not a radio tower. Victory number two!

And just as the rain was stopping, our luck ran out. In Zelenyy III we had to defend the TV tower against a possible night attack. On the one hand, our duty was shared with a squad of motor rifle troops from Obscuristan (played by the AI) - and these folks had set up a nice close perimeter of work-lights and sandbagged positions. On the other hand, the lack of NVGs, limited supply of flashlights and work-lights made for horror-movie visuals as the enemy ran in and out of the trees. Kefirz, still our leader, had opted to take us on a patrol of the perimeter, and we were to the north edge when the enemy contacted us. After a few terrifying minutes fighting off an attack from the north, we attempted to shift our focus to the north-west, where another attack seemed to be coming in. But we all died. And I had to point out that in mission testing, by myself, the friendly AI troops from Obscuristan managed to kill all the attackers by themselves. Which makes us worse than bots. Also, when Kefirz had the chance to save harakka and myself, he chose instead to abandon us to bleed out. Just putting that out there.

In a change of pace, Bodge led us on a run of Old Men which was a metric fuck-tonne more organised (and effective) than any previous one. Using colour teams, bounds and some vicious machine-gun action on the intersection guards, Bodge led us halfway up the 'northern' road until we reached the marketplace. We killed a lot of enemies, but when Bodge himself was killed our movement faltered. I found myself in command, but although I attempted to continue in the same vein, I was cruelly cut down. In fact, almost all of us were cut down in a very short space of time, as the AI had managed to infiltrate to our sides and rear. Only Kefirz survived a while longer, before he too was shot in the street. I want to say the Third International Fighting Brigade of Takistan in the name of Ronald Regan will escape from Zargabad soon. But it ain't looking that way at this precise moment.

Next, in Assault we were led by Washington, who split his forces up by colour teams and performed a perfect take-down of the first Kord bunker and roadside patrol. Unfortunately, we again managed to make it to the town in any significant numbers, and in the end only our brave but unfortunate leader was left to take refuge in a low-polygon building and take pot-shots at the Russians. Until one of them came into his building and executed him.

Finally, we played our first ever adversarial: Washington's remake of Dark Business. I was on the OPFOR side, and I just want to go on record as saying that no, we did not have a fucking clue where the downed pilot was, and yes, we did shoot into the inky black sky when we heard the sound of the rescue helicopter. But none of that shit matters, because during the operation we 'recovered' a lot of vehicles. Which we plan to sell. Fuck being in the army. We're going to be rich!

:siiigh:

Anyway, I want to thank everyone who came along tonight. I also want to thank Boberro, who performed some heroic last minute editing of all the missions to ensure the crippling, server-crashing bug in v101.1.0 of our mission template didn't ruin the night.

:eng101: Remember: Next weekend's session will be on SUNDAY (exact time to follow)

Re: [Sat] 21 Jan 2017 (Worse than Bots)

Posted: Sun Jan 22, 2017 9:51 am
by washington
Thanks for last night! Haven't played organized ARMA for ages and it was a lot of fun. Good people.

Loving the 17th company missions so far! The rain, the fog, the trees. Oh the god the trees. I really do feel like there should be a voice actor reading the briefings. They're really quite good, Fer.
Old Men was a lot of fun as well. We even looked semi-professional, bounding down streets, two teams each with their side of the road covered, grabbing corners, crossing open areas under team mate cover...
As far as Assault went, we assaulted and I feel we did what we came there to do. Success.
Good to playtest Dark Business. The suggestion of having a marker notification system on the UN pilot for VDV forces is a good idea, especially seeing our player count. Though, I'd really prefer it not being calling it a remake, to be honest. I did not know of the original and planned not to emulate any other mission.

Thanks so much for last night! Forgotten how much fun this sort of thing can be.

Re: [Sat] 21 Jan 2017 (Worse than Bots)

Posted: Sun Jan 22, 2017 10:54 am
by boberro
Green Mountain Trilogy
A tragedy in three acts. I like the format, I think I'll try making something like this for FA, because getting back to action after 15 minutes, instead an hour later if fun.
First part thought me that under fire you should always drop on the ground first, and only then deploy smoke. But to my "defence" I misinterpreted sounds and thought enemy is to my left, not 20 meters in front of me.
In the second part we realised Sgt. Vasily is an idiot, as he gave us two mortars and no tripod. Regardless, we've hold the line for as long as we could, and when enemy started firing grenades at us, we moved back to better position, using smoke cover from (now working) mortar. How cool is that? One thing that came out was how crappy we are at using radios. 343's seem to refuse to work if the other party is directly above you, which led to friendly fire incident.
Third act, or maybe an epilogue, was a story of horror. Middle of the night, and enemy had silencers and night vision. I guess it'd work better if we had a building to defend from.

Washington giving orders from the best place possible - from the afterlife:
Image

Bodge, Fer and Washington waiting for the last enemy to show up:
Image


Old Men
We've started getting hang of this one. This time we managed to pass the 25% milestone. Maybe it was because for once I wasn't on point?

Assault
And back to the year 2001, when you could enter buildings and towns were just a single crossroad with 6 houses...
I say Washington led us to victory in this one. I mean, we've got to town (ok, it was only Wash and Bodge who survived this far, but still).

Maneuver group pretending it's a 70's war movie.
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Wash providing pro cover while Bodge looks for the place he's going to be shot.
Image Image


Dark Business
Thanks to arma map I knew exactly where I am, but I tried not say it too soon, as position was too far away for russians to get there before the pilot.
I think that map should be taken away from the survivor, and acre should have all simulations disabled, so everybody can hear everything while being in range. Otherwise Russians may have no chance winning this.

PS.
washington wrote:I really do feel like there should be a voice actor reading the briefings.
Some time ago at FA I've been suggesting that Ferrard should read flavour text / intro for some missions. I still think this should be a thing.

Re: [Sat] 21 Jan 2017 (Worse than Bots)

Posted: Mon Jan 23, 2017 4:28 pm
by Kefirz
Green mountain missions
Obviously Vasily is a cretin, but who would have thought that he might be the biggest cretin in 17th COY.
Anyway, things that I learned from this mission, never save anyone, night is scary and if you are scared you should barricade yourself in the tower and wait out the night :D

In all seriousness, I liked these 3 fast paced missions, instead of a larger mission, because we all die pretty soon anyway and it's great to get in the action as fast as possible.

Old Men
At one point I forgot how our enemy looked, so I just shot everyone I saw. As it turned out, everyone was dead, but I didn't know that. I tried to get a hold of you guys and after radio silence I decided to check on blue team, crossing the road was a bad idea :D :owned:

Assault
I really, really like this mission, because..... OPF map, woodland camo, M16's, Russians, only thing that was missing was an M113.... and maybe a Hind... and General Guba.

Make more missions of this kind, please :D

Dark Business

Obviously this needs some more polishing.