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[Sat] 10 Jun 2017 (Whisper like Bormanov)

Posted: Sat Jun 10, 2017 6:33 pm
by fer
Missions:
  • Svinetts III
  • UNarmed
  • Pirates
  • Assault
  • Old Men
  • Track
  • Su Casa es Mi Casa
  • Jolly Green Hell
  • Outpost Kamenka
For once, Bormanov didn't have to whisper. So we all did instead.

:v:

We were a slightly smaller bunch this session. Regulars Boberro, Bormanov, Commander Teizan, Costno, myself, harakka, Kefirz, Tigershark, Thirith, and washington were joined by returning comrades BrightCandle (once of ARPS, now from Charlie Foxtrot) and intel64gamer (once of the mainland, now from ST).

In Svinetts III, 'call me Mr Mapcase' Kefirz commanded a sterling defence of the town during which almost none of our number were killed, and the BMP-2 gunner (me) proved that the enemy tank can be hit by practically every single AP round and not die. It was actually pretty accomplished stuff, considering how badly we are outnumbered in that mission, and I think it also proves that the humble BMP-2 is useful if you can hide it in a treeline. And wolfenswan isn't using some of his APMs to bomb you with a Mirage or something.

:hist101:

Next up, a new mission: washington's UNarmed. We said it at the time, and I'll repeat here - this needs to be released to the wider community, it's that good. I haven't played something with that much atmosphere since Outpost Kamenka (also by washington). The author himself was in charge, sending two fireteams into the maelstrom of the embattled town to rescue some civilians. Advancing in parallel along an MSR and alleyway, the two fireteams picked their way to the first site - only to find the bodies of massacred locals. Next, we pivoted north to a second site, but again all we found were bodies. The town itself was extremely hazardous, with enemy fighters popping up all over the place - no direction was safe, even the one from which we had come. Gradually, our numbers were reduced and our command structure suffered. Delta 1 lost Kefirz and washington himself was killed. For a time, that left Tigershark (D1) in charge of our outfit, and he ordered us to search the final site. Miraculously, my fireteam (still intact) found some civilians, but after asking them to follow me they promptly ran off, never to be seen again. More or less at the same time, harakka was killed and my team was down to 3. Tigershark asked if we were up for attacking the enemy mortar position south of us and the the consensus was 'yes', so what remained of our squad set off down the main road. Almost immediately, Tigershark was killed and I found myself in charge. Out of sheer bloody-mindedness, I continued our advance to the mortar, and though it cost us BrightCandle, we successfully dismantled it and a .50 cal before retreating to the UN ambulances. Peacekeepers lost: many; civilians rescued: none. But what a mission!

:dance:

Pirates was also new, and also from washington. What can I say? When was the last time you saw a US Navy carrier run aground, listing badly and with a deck covered in objects that included a tractor? Well, it only gets more complicated! Whilst Tigershark and Tasun donned their best naval aviator cosplay outfits and snuck onto a nearby Marine airbase, the rest of us took to our high-speed boats and did our best impression of Somali pirates. You know, the kind that get within a few yards of the ship and are then riddled with bullets by the on-board security detachment. To be fair, Kefirz made it aboard (and then died), but my team was just so many corpses in a rib. Meanwhile, Tigershark killed everyone at the hanger, stole Chinook and made it to the loitering point alive!

:jihad:

So we spawned in some SAM units and shot him out of the sky. Because we love you, Tigershark.

:laugh:

Then we went to Malden, for a run of Boberro's OFP mission remake, Assault. Now it has to be said that BrightCandle reminded us that in OFP, our side is supposed to have tanks. But hey, that would make things fair. Instead, we had washington's plan: take the first outpost, smoke the enemy town, and advance directly across the slightly less open ground. Of course, nobody's minds turned to this:



NB We did make it to the town, but the enemy counter-attacked with a BMP-2 and a Shilka, and though we managed to rocket the latter, the former just turned the houses into so much rubble until we were all dead. Hey-ho.

We made BrightCandle lead a round of Old Men, next. His plan was simple and direct: two fireteams advancing west along parallel streets, set up some APs near the airfield (what is an AP?), and then advance to the helicopters and freedom! It was perfect. Except for the part where CO and medic were incapacitated 20m from the mosque, and someone (I'm not looking at you, washington) panic-shot our only pilot (Costno).

:siiigh:

We did some dying in the stormy jungles of Tanoa again, this time in the ambush mission Track. Washington was in command, and foolishly followed the mission maker's recommendation to create an ambush in the 'tunnel' and a claymore defence line fan pointed towards the village. Unfortunately, my use of the word 'tunnel' was inaccurate and the ambush team strayed too far west until it contacted the very patrol it was supposed to ambush. And then the enemy counter-attack appeared and murderised us all because they are all The Predator. It's true!



Our time in Zargabad this session wasn't all death. Well, not all our deaths. Tigershark asked for a run of Su Casa Es Mi Casa, and we duly parachuted into the environs of the villa. Landing to the south, Tiger sent some ARs to set up an ambush for the cops, whilst the rest of us took on the guard post. Pretty soon we were storming the villa, and it was looking very good. Then Tasun was shot by defenders coming from the barracks, and kefirz ... well, I actually don't know WTF happened to kefirz ... something about an exploding cop car? Anyway, we secured all the buildings and then went for a stroll in the garden to find and liquidate the sole remaining defender.

:jihad:

We closed out with a heroic - but tragic - defence of Outpost Kamenka. In an effort worthy of a Russian film, we survived for 14 minutes and killed well over 100 enemy fighters. But as the rescue bird touched down only three of us remained: washington was bleeding out, I was shot crawling to his aid, and Costno ... I don't know what happened to Costno. But nobody made it out.

:commissar:

See you next time, space cowboy!

:v:

Re: [Sat] 10 Jun 2017 (TO DO)

Posted: Sun Jun 11, 2017 12:13 am
by Tigershark
Fer, Wash and Costno's last stand.

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Re: [Sat] 10 Jun 2017 (Whisper like Bormanov)

Posted: Sun Jun 11, 2017 5:26 pm
by Thirith
UNarmed was very, very cool. Atmospheric and tense. I only fired a handful of shots and was never in actual combat, but there's no doubt that this was my favourite mission of the three I played. (Does anyone here know of any similar missions that a) don't required mods and b) can be played by groups of 6-8 people?) I'm pretty sure that having Fer as a squad leader kept me alive, though.

Pirates was fun mostly for how much of a disaster it was for us. I got on the wrong boat before, but in hindsight I think I should've stayed on that one - because the right boat took all of us straight to our death. I'm still not entirely clear on what killed us, but it reminded me a bit of that one time during a FA session that we all climbed aboard a pickup truck that was promptly driven into a small rock, killing all of us.

Re: [Sat] 10 Jun 2017 (Whisper like Bormanov)

Posted: Mon Jun 12, 2017 6:13 am
by Teizan
I was asked...so I shall post this:

Shit.

Also, I figured out two things in Kamenka: You can shoot absolutely anywhere with a Mortar and you will kill something. Don't bother waiting for callouts. Second: if you don't shoot absolutely everywhere with a Mortar, you'll find the Mortar pit's rather insubstantial defenses will get you shot first. *Taller Walls Please

And Washington sort of didn't mention that his concept of "Incognito" didn't match our concept of "Incognito".

Re: [Sat] 10 Jun 2017 (Whisper like Bormanov)

Posted: Tue Jun 13, 2017 6:04 pm
by Kefirz
Svinetts III
In this one I took the command of a ragtag team of volunteers and a BMP-2, Sgt. Vasily was left behind, that cretin would have gotten all of us killed. Anyway, I wasn't sure where the attack was going to come from, so I split my fireteam to have a 360 coverage of the village surroundings, while the BMP-2 would stay behind and cover a large portion of fields, while staying in reserve, kind of. Anyway, enemies started appearing from the NE, so I tried to pull blue team a bit back and red team a bit forward, so it would resemble a some kind of a defensive line. Soon an enemy T-72 came out of the woods, with the situation getting quite bad with us not having a proper AT weapon.
Vasily, RPG-26 is joke. You cunt.
The BMP-2 came into action and murderized everything. Near the end of the mission I saw an enemy AT guy lurk around the church, where the BMP-2 was, so I seeked that guy and engaged him. The T-72 was still alive, but maybe the turret was disabled, because it didn't pose a threat, after killing the AT guy, I picked up his RPG-7 and put one rocket in the side of that tank.
Great Success!


UNarmed
A beautiful mission made by Wash, I took A1 FTL slot here. We were tasked to follow the main road and cover A2's flank while they dealt with the first objective. That went quite smoothly, after that we were tasked to secure a quite large crossroad, we did the best we could there, but we were only 4 guys. I personally took a .50 cal to the face, it came as a nasty surprise through the thick fog, I stood no chance against that AI :owned:

Pirates
Took the CO slot in this one only because I wanted to do this :D




Simply put, this mission was quite a disaster, with A1 all dying on approach. Me and Washington made it on the ship with no problem, we cleared the immediate vicinity and I told Wash to get in the boat and try to get up any survivors over in A1. As Wash was getting off from the carrier, I got shot. It still remains a mystery for me who shot me, because it all looked kind of clear. Anyway, I bled out and Wash crashed the boat in the carrier, while El Tigre was left in the air with nobody to talk to.

Note: I am not sure if I had a 148 in this one, because I couldn't talk to Tiger while I was down. Would have to double check.


Assault
Not much to say in this one, it went as usual :D
The highlight for me in this mission was when the other AT guy and me shot consecutive LAW rockets in the BMD that was there, it was quite cool.


Old Men
This also went as usual, although I really thought we got further than the spectator screen suggested :D


Track
In this jungle ambush mission I was grouped in a buddy team with Fer and we were tasked to intercept the counter-attack from the village. Too bad that I could barely see my hands in the jungle, let alone enemies :D
Anyway, I put some satchel charges down and we started the waiting game. Nothing really was happening until suddenly I saw a bright white figure in a bush 2 meters away, we exchanged fire and I put a whole mag into that bush and in it's surroundings. Then I blew up the satchels as fast as I could. I'm pretty sure we got no-one with them, but we died soon after anyway :D


Su Casa es Mi Casa
Our 3 man group (2 AR's and 1 medic) were tasked with setting up a checkpoint to intercept the incoming enemy reinforcements from the town. It all went down spectaculary well, first we killed some dudes in the compound, and then we killed all of the reinforcements, but those buggers left their engines on, and they were starting to become annoying. So me and Wash, being the good samaritans that we are, went over to switch those engines off. As I approached one of the cop cars, I saw that the driver planted it in the side of a house, and was graciously leaning over the steering wheel. A few shots to the head later, I got inside that car and turned the engine off. In that very moment it all went very boom :psyboom:
And I arrived in Valhalla with the rest of our comrades.

Re: [Sat] 10 Jun 2017 (Whisper like Bormanov)

Posted: Thu Jun 15, 2017 3:44 am
by Teizan
Kefirz wrote:
Tue Jun 13, 2017 6:04 pm
Pirates
Note: I am not sure if I had a 148 in this one, because I couldn't talk to Tiger while I was down. Would have to double check.
We didn't have 148s either, I recall this because I pointed it out in the mission.