[Sat] 09 Sep 2017 (Difficult)
Posted: Sat Sep 09, 2017 11:32 pm
Missions:
A solid dirty dozen, wait there was no Tigershark 12 players showed up to this session. As always Charlie Foxtrot Operations made for a good third of our force, thank you for that, it's appreciated. We can only hope one day we'll have enough people from Folk showing up to your sessions to lower your average competency levels.
We've seen three new missions, a successful take on a difficult classic and some batshit insanity.
I'd like to apologise to all of you for all broken scripts, server crash and my issues with english language that night. Most of these issues will be fixed.
On the side note though, how did you like the first mission? It was complete opposite of the unwritten "Folk mission standard", but lack of time to write a briefing was only half true - I actually wanted to check milsim-lite approach with our group. That's why I'd like to know if you liked / disliked it and what's your take on less deathmatch-ey missions with some random encounters (and Col. General Moustache)
- Heritage site
- Encuentro
- Weed Whackers
- Intermediaries
- Czech Mentality
- Piece of cake
A solid dirty dozen, wait there was no Tigershark 12 players showed up to this session. As always Charlie Foxtrot Operations made for a good third of our force, thank you for that, it's appreciated. We can only hope one day we'll have enough people from Folk showing up to your sessions to lower your average competency levels.
We've seen three new missions, a successful take on a difficult classic and some batshit insanity.
I'd like to apologise to all of you for all broken scripts, server crash and my issues with english language that night. Most of these issues will be fixed.
On the side note though, how did you like the first mission? It was complete opposite of the unwritten "Folk mission standard", but lack of time to write a briefing was only half true - I actually wanted to check milsim-lite approach with our group. That's why I'd like to know if you liked / disliked it and what's your take on less deathmatch-ey missions with some random encounters (and Col. General Moustache)