I finally got to play a session when it wasn't way past midnight in my timezone, so I remember enough to actually write one of these...
I had fun as
Alpha Medic in
Siniy 1. Running around from rock to rock finding and reviving the wounded, while bullets pinged - rather
cracked all around me, was quite intense. Of course, since when have Folk/ARPS medics
not been
calmly suicidal?
I also got to shoot a few dudes between my medic-ing, glorious AKS74 didn't disappoint, being highly effective within 400m. I tried to act as the rear guard when I could.
As an observation: I would request that people be a bit more proactive in directing medics to injured soldiers, since without a GPS or F3/ACE3 nametags, it can become a bit hard to find downed players when its dark or an area with a lot of grass. Since direct voice is more reliable with ACRE2 than vanilla, it's also useful if downed players shout periodically for a medic/help.
As a secondary observation (which is something that i noticed the last time i played) - I don't hear many contact reports, just gunfire...which is both good and not so good

. Maybe it's just me not being used to ACRE2, or being a medic in the last two sessions and thus missing intra fire team comms?
fer wrote: ↑Sun Oct 08, 2017 11:31 am
However, it might not be your cup of tea, or you could have really wanted some aspect of it to be different. So before I write more missions like this, I'd like to hear from you. Thank you.
Well I for one have been trying to work friendly AI into missions all the way back to the time I made
Feint! Parry! Riposte! in 2016, and more recently in the two
From Russia With Love missions for FA.
While my missions tend to be a bit too taxing on the server (with AI tank platoons fighting it out), at the scale you chose it works well, and is more atmospheric than just mere effects like tracers and gunfire in the background.