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[Sat] 21 Oct 2017 (Not lacking enthusiasm)
Posted: Sat Oct 21, 2017 11:21 pm
by boberro
Missions:
- Viewpoint
- Track
- Rangers I
- Hostage pt. 1
- Hostage Pt. 2
- Ascent
- Blinded (Bravo)
Sometimes life happens and people need to do some other stuff on saturday evening (or sunday mornings) than playing Arma. It was once of these days (plus we've lost one or two people because of forgotten repo update). Thankfully those who stayed didn't lack enthusiasm, so we looked into some of our oldest missions, from the time when 8 people was considered a good turnout, and we managed to play for standard three hours.
As always, please share your remarks/doubts/objection!/questions, as well as any screenshots and videos. And since we were reminded that small numbers are bound to happen from time to time, please tell us what kind of content you'd prefer to see in case of another single-fireteam session.
I got decapitated in a first mission
Re: [Sat] 21 Oct 2017 (Not lacking enthusiasm)
Posted: Wed Oct 25, 2017 9:44 am
by Teizan
Well in Viewpoint, I was a LAW-guy. We climbed the hill to hide in some rocks, and then some Technicals came while we were at it. One guy next to me received a .50 to the back of the head. Once we were (semi-safe) in the rocks, many AI were shot. And then the BRDMs came.
Many of our number were murderised, but I did manage to nail a BRDM gunner. The Helicopter pilots who then arrived showed the utmost courage in landing essentially next to a BRDM, switching off the engine, and playing dead.
And then when none of us turned up (the two still alive were staying very still in front of that BRDM), they said fuckit, started the engines again, and flew home.
In Track, the Tanoan Corridor-ambush, I was the Squad leader. I wasn't exactly paying attention when one of our number wandered off into the enemy town and suddenly we were under attack.
Kalel laid a mine way too close to our position and Boberro tripped over it, and eventually everyone died.
Rangers, a USMC (I think) Castle-raid, saw me as a UAV guy, trying to spot all the enemies hidden beneath trees. I spotted a few and confirmed we weren't about to be flanked. Most of us lived, this one.
The Hostage missions, changed to be night-time, were a tracer-show, and there was much flare-gun spam. Good fun.
Unfortunately, Ascent was weirdly handled. For me, anyway. Much of both friendly and hostile forces were completely visually isolated from us, and I only saw 6 Russians and 4 Maldenians the entire mission, and as Mortar Spotter I ended up just calling a single fire mission on one of them (which missed entirely, but he was already dead by splash anyway).
Recap issues: Essentially a separate battle going on while we did our own thing against stragglers. Not nearly enough field-of-view to act as a Supporting element, climbing that hill.