[Sat] 02 Dec 2017 (After the disaster...)
Posted: Mon Dec 04, 2017 1:38 pm
Missions:
I like the Fly Swatter, it's quick and fast, while stealing 42kg of cocaine is satisfying even for most hardcore milsim enthusiasts. With one team spreading death from the rocks, and my team rushing to secure the cargo we were on a good way for finishing it in high speed, low drag fasion, but... police reinforcements had more people than our support team had ammunition. This meant support team had to come close, loot ammo from fallen enemies and help with securing the goods. We still managed to finish it without any loses on our side, though.
Second mission this evening was selected in a popular contest: I asked only one person, so 100% of my respondents selected Point Break! We tried this mission twice, after our first attempt ended 30 seconds in, with deaths of everyone but Kalelovil. Second attempt meant we actually knew about that mortar position 200 meters from mission's start, so we were able to come up with a strategy (aka Operation Humanshield). We still died terribly - who'd think russians teach their soldier how to operate their grenade launchers?
Tidal Force was never played before. Selected mainly to please Tigershark (sorry Teizan, but that's true), it made us join the navy, and look for enemies in a jungle. With modern weapons instead of AK's! TBF I don't know much about how this one went - I died first, with BrightCandle following me seconds later, and we spent rest of the mission bitching about changes made by last game update. We all died in the end, though, so I guess it went as expected
Guardians II used to be a classic - one of these that never let you down and you know what to expect from them. This time though, enemy decided to lock all doors to their houses and shoot at us through walls. We died.
So, what was so bad about this update?
- Fly Swatter
- Point Break
- Point Break (we know about mortars edition)
- Tidal Force
- Guardians II (locked doors edition)
- Arbitration
I like the Fly Swatter, it's quick and fast, while stealing 42kg of cocaine is satisfying even for most hardcore milsim enthusiasts. With one team spreading death from the rocks, and my team rushing to secure the cargo we were on a good way for finishing it in high speed, low drag fasion, but... police reinforcements had more people than our support team had ammunition. This meant support team had to come close, loot ammo from fallen enemies and help with securing the goods. We still managed to finish it without any loses on our side, though.
Second mission this evening was selected in a popular contest: I asked only one person, so 100% of my respondents selected Point Break! We tried this mission twice, after our first attempt ended 30 seconds in, with deaths of everyone but Kalelovil. Second attempt meant we actually knew about that mortar position 200 meters from mission's start, so we were able to come up with a strategy (aka Operation Humanshield). We still died terribly - who'd think russians teach their soldier how to operate their grenade launchers?
Tidal Force was never played before. Selected mainly to please Tigershark (sorry Teizan, but that's true), it made us join the navy, and look for enemies in a jungle. With modern weapons instead of AK's! TBF I don't know much about how this one went - I died first, with BrightCandle following me seconds later, and we spent rest of the mission bitching about changes made by last game update. We all died in the end, though, so I guess it went as expected

Guardians II used to be a classic - one of these that never let you down and you know what to expect from them. This time though, enemy decided to lock all doors to their houses and shoot at us through walls. We died.
So, what was so bad about this update?
- Cigarettes mod stopped working! How am I supposed to look cool while walking away from an explosion without cigs?
- AI spotting range changed. Now AI won't react at all to enemies (players) if distance is further than 350 meters. Not apparent in missions selected, but still weird.
- How engine reads AI skill values changed. This lead to situations where AI had pinpoint accuracy when firing GP-25 at 300 meters, while two magazines is not enough to hit a standing target 10 meters away.
- Permanently locked doors...