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[Sat] 09 Dec 2017 (And this is why Soviets lost...)

Posted: Mon Dec 11, 2017 11:34 am
by boberro
Missions:
  • Arbitration
  • Dusters
  • Zelenyy III
  • Heritage Site
  • Vseleniye
If there's anything we should learn from that evening, is how important foreign relations are for the Republic.
When we started the session with only 5 people, 40% of whom were poles, and remaining 60% came from the down under. Sadly, technical difficulties prevented out friends from Charlie Foxtrot from joining.

We've waited few more minutes, then all 4 of us played a round of Arbitration. Survivors managed to kill all enemies, but sadly not before their objective - mafia boss who was supposed to get rescued, got killed. Partial victory, or as our new admin tool put it, MISSION FAILED.
Thankfully more people joined for the next mission, so we played Dusters (and rest of the session) with much more comfortable company of 8 players. Dusters BTW went similar to last time we played it: commander decided to split us between left and right side of the road going to town, then they died and then we used right side of the road to get to town :clint: And then we won, even though my new admin tool claimed this mission was failed.

I wanted to play Zelenyy III for last few weeks now, but somehow it never fit into the session. You know why Egg? Because you didn't show up and we didn't have a designated map clicker before, that's why. I don't know how, but we managed to win this one without any loses. That is up until I got blew up during the victory screen. Or the mission failed screen, if you asked our new admin tool.

Heritage Site didn't go as planned. First our patrol went around my beautiful cutscene, and then IED ambushers got discouraged by weak explosion which (just as planned) killed nobody and decided not to open fire at us, watching ominously instead. Maybe they were right, because we got pwned anyways in the castle.

We wrapped it with Vseleniye. I refuse to accept any responsibility for the disaster that happened there - it was Sgt. Vasiliy's fault. Why the heck we didn't get any flashlights? This mission (and previous one, if you ever wondered) concluded with MISSION FAILED screen. I hope you're proud of yourself, Vasiliy, you made Soviets lose in Afghanistan.

Now this video doesn't need any explanation:

Re: [Sat] 09 Dec 2017 (And this is why Soviets lost...)

Posted: Tue Dec 12, 2017 5:10 am
by Teizan
Quick post this time.

Arbitration involved four people making near-suicidal charges under smoke (The medic is seriously the only person not to have smoke grenades), and there was an incident with a grenade and the Boss and then mission failed.

http://steamcommunity.com/sharedfiles/f ... 1226837376

Dusters began with massed RPG fire, and our BRDM buddy was quickly blown up.
Many of us died almost as quickly, myself included.

Zelenyy III was very, very dark. Then someone shot my light and made it all worse.
Otherwise just a lot of shooting at bright flashes in the shadows.

Heritage Site, which I expected to be a very much on-rails experience after the last time, managed to surprise me.
How quickly things went from 'Oh, things are all good' to 'LAST MAN ALIVE' was equally surprising.

Vseleniye went approximately the same except I got to be driver (and I immediately closed my viewhatch and proceeded to drive via Picture in Picture. Neat fun.)
After we once again abandoned our nicely armed and armoured BTR entirely (why not just bring in a truck?), there was much advancing and shooting and being shot.
I was shot through a wall.