[Sat] 09 Dec 2017 (And this is why Soviets lost...)
Posted: Mon Dec 11, 2017 11:34 am
Missions:
When we started the session with only 5 people, 40% of whom were poles, and remaining 60% came from the down under. Sadly, technical difficulties prevented out friends from Charlie Foxtrot from joining.
We've waited few more minutes, then all 4 of us played a round of Arbitration. Survivors managed to kill all enemies, but sadly not before their objective - mafia boss who was supposed to get rescued, got killed. Partial victory, or as our new admin tool put it, MISSION FAILED.
Thankfully more people joined for the next mission, so we played Dusters (and rest of the session) with much more comfortable company of 8 players. Dusters BTW went similar to last time we played it: commander decided to split us between left and right side of the road going to town, then they died and then we used right side of the road to get to town
And then we won, even though my new admin tool claimed this mission was failed.
I wanted to play Zelenyy III for last few weeks now, but somehow it never fit into the session. You know why Egg? Because you didn't show up and we didn't have a designated map clicker before, that's why. I don't know how, but we managed to win this one without any loses. That is up until I got blew up during the victory screen. Or the mission failed screen, if you asked our new admin tool.
Heritage Site didn't go as planned. First our patrol went around my beautiful cutscene, and then IED ambushers got discouraged by weak explosion which (just as planned) killed nobody and decided not to open fire at us, watching ominously instead. Maybe they were right, because we got pwned anyways in the castle.
We wrapped it with Vseleniye. I refuse to accept any responsibility for the disaster that happened there - it was Sgt. Vasiliy's fault. Why the heck we didn't get any flashlights? This mission (and previous one, if you ever wondered) concluded with MISSION FAILED screen. I hope you're proud of yourself, Vasiliy, you made Soviets lose in Afghanistan.
Now this video doesn't need any explanation:
- Arbitration
- Dusters
- Zelenyy III
- Heritage Site
- Vseleniye
When we started the session with only 5 people, 40% of whom were poles, and remaining 60% came from the down under. Sadly, technical difficulties prevented out friends from Charlie Foxtrot from joining.
We've waited few more minutes, then all 4 of us played a round of Arbitration. Survivors managed to kill all enemies, but sadly not before their objective - mafia boss who was supposed to get rescued, got killed. Partial victory, or as our new admin tool put it, MISSION FAILED.
Thankfully more people joined for the next mission, so we played Dusters (and rest of the session) with much more comfortable company of 8 players. Dusters BTW went similar to last time we played it: commander decided to split us between left and right side of the road going to town, then they died and then we used right side of the road to get to town

I wanted to play Zelenyy III for last few weeks now, but somehow it never fit into the session. You know why Egg? Because you didn't show up and we didn't have a designated map clicker before, that's why. I don't know how, but we managed to win this one without any loses. That is up until I got blew up during the victory screen. Or the mission failed screen, if you asked our new admin tool.
Heritage Site didn't go as planned. First our patrol went around my beautiful cutscene, and then IED ambushers got discouraged by weak explosion which (just as planned) killed nobody and decided not to open fire at us, watching ominously instead. Maybe they were right, because we got pwned anyways in the castle.
We wrapped it with Vseleniye. I refuse to accept any responsibility for the disaster that happened there - it was Sgt. Vasiliy's fault. Why the heck we didn't get any flashlights? This mission (and previous one, if you ever wondered) concluded with MISSION FAILED screen. I hope you're proud of yourself, Vasiliy, you made Soviets lose in Afghanistan.
Now this video doesn't need any explanation: