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[Sat] 4 Aug 2018 (Hempvision 420)
Posted: Sat Aug 04, 2018 10:50 pm
by Kefirz
Thanks to all the awesome people who made it today (you know who you are)
Missions played:
- Dorres (Small)
- Field day
- Warriors
- Dragon Slayers Pt. 1
Re: [Sat] 4 Aug 2018 (Hempvision 420)
Posted: Sat Aug 04, 2018 11:38 pm
by Grizzly
Just a small note wrt Warriors as a leader:
For fire support, I seemed to have a virtually unlimited amount of 230mm rockets availalbe, whilst mortar rounds were very sparse. Quite sure that should be the other way around

Re: [Sat] 4 Aug 2018 (Hempvision 420)
Posted: Sun Aug 05, 2018 7:29 am
by Kefirz
Also talking about Warriors,
Teizan I don't know if you noticed, but it went on for quite a while (1 hour).
But I realize that it was meant for more people, hence the 2 IFV's.
That said, can you think of any ways to shorten it?
Maybe, when we have only 1 squad we need to limit the objective somehow,
or use more liberal amounts of arty and mortars...

Re: [Sat] 4 Aug 2018 (Hempvision 420)
Posted: Mon Aug 06, 2018 6:50 am
by Teizan
On the subject of Warriors, while there *are* more Mortar rounds than Rockets (thirty two of them), I agree that I could probably stand to reduce the off-site MRLS's rocket count down from twelve rockets. To six, maybe.
And yeah, the mission did go on for longer than I expected. It might be better, at 10 players, to AI-ify the Drivers (even the Gunners, perhaps) of the vics and slot both of them. Another issue I noted on the subject was the lack of usage of the AI infantry force bound under SL's High Command, but that might just be because they all died holding the line while praying for reinforcements which never arrived while we sat around for a long while at the start of the mission. I heard Grizzly couldn't open up HC shortly after, but since I didn't think to look at them after I got shot I'm not quite sure whether or not that's the case.