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[Sat] 11 May 2019 (Box of chocolates)

Posted: Sun May 12, 2019 9:12 am
by Kefirz
War is like a box of chocolates - spiked with copious amounts of booze and usually not everyone makes it home.

Missions played:
  • Dorozhka I
  • Buzzard
  • Dorres (small)
  • Linguistic Difficulties
  • Dynamic Squad Mission (Weferlingen)

Re: [Sat] 11 May 2019 (Box of chocolates)

Posted: Mon May 13, 2019 11:05 am
by Teizan
I think I lead Dorozhka I?

Yes, I had us set up a tripwire line and a couple of claymores to ambush an incoming enemy squad.
Turned out though that simple gunfire resolved everything a bit too easily.

Then we played Buzzard, where I and Nedfox were trained pilots ready to steal a Su-25.
Ultimately though, there was a good, long stretch of hurry up and wait - and I spent a good amount of it tabbed out and reading while the enemy were out of the effective range of my PP-2000.
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Re: [Sat] 11 May 2019 (Box of chocolates)

Posted: Mon May 13, 2019 11:34 am
by Teizan
Next up though, we got into the two missions that were the real meat of the session for me: Dorres, and Linguistic Difficulties.
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Dorres was an absolute blast to play, this time around. We, as the VDV lead by Fer, facing some 80s Americans of indeterminate birth, TMF Loadout handling is coming, launched headlong into a bushline gunwall from which we would meet the American assault.

Which we did. There was gunfire, there were explosions, and there were Minimal Casualties - even if some of us did get shot.
After those who got shot whined about it for a bit (totally not me), Fer called an honest to god retreat retrograde maneuver in Arma, and it absolutely worked. We forted up in our compound, held fast for the inevitable assault, and started pre-emptively discussing our counter-assault until the Americanski Harry nearly murdered me with an RPG shot.

Ultimately, up to the moment the last enemy (GeEom?) and me both shot eachother in the face, this was pretty great.

Then (after bouncing off the broken Hilltop village mission Guardians Something again) we got into Linguistic Difficulties - wherein we Gendarmerie were backed up by a Wiesel Light Tank. That didn't speak French.
I lead the A team (three guys).
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After having pasted most of the mission briefing in Teamspeak (aaargh) to get everything rolling, we set out to attack the Sawmill - it had apparently offended our Commanding Officer, somehow.

We got there, the Gendarmerie all disembarked, we in A were ordered through a brief woodland walk, and then we all charged the Sawmill (which did indeed have a garrisoning force of Syndikat).

There was a lot of gunfire, some radio chatter, at some point I saw a rather loud projectile flying past my left, and I looked back to see the Germans go up in an explosion.

After the unfortunate event (and the remainder of the Syndikat were cleared), we met up (after a looting spree) for our new orders from Fer.
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Re: [Sat] 11 May 2019 (Box of chocolates)

Posted: Mon May 13, 2019 11:42 am
by Teizan
The orders were as thus - A local bunker network had also seemingly offended him, so we set out in a commandeered jeep (full of bloodspatter) and one of our police cars up along a jungle trail until we could no longer get through with the vics - and from there we settled into the kind of jungle walk that is quite possibly the whole reason for Tanoa's existence.

It was immersive as heck.
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To our surprise however, when we finally reached the apparent fortress, we were engaged by unknown special forces operatives with silenced MP5s as well as the expected Syndikat garrison.

Which, combined with unfortunate uniform similarities, was unexpected.

Things went poorly from then on.