First AAR in...literally a year minus two days!

The last one is even still marked as [WIP].
I took no screenshots this session, and in fact arrived too late to participate in the non-mission, but just in time to participate in the
start of the session,
Expressmen! (As a note, I missed last session where there was a mission to which this one was apparently a sequel.)
For this one, I was put in charge of BOF group BluForce, largely consistent of our BTR, me with an Autorifle, and Bodge being preserved in reserve. We got to sit back a little bit for most of the mission, only advancing along roads while Red went along with their fancy-schmancy
tactical maneuvers. Along the way, we upgraded from a BTR to a UAZ with an old soviet MG strapped to it, were scared by a ghost(ly BRDM), and successfully lost all of our new vehicle's ammunition in the BRDM's general direction, coincidentally killing it's crew.
I spent the rest of this mission providing Red with half-hearted cover as we gathered spare wheels for the BRDM, our newest chariot-to-be.
Next up was
Ground Team, in which I was in
charge. My first effective order was a tactical advance in an unobtrusive direction that was not forwards...until we reached a weak-point, where forwards movement happened collectively and simultaneously, generally called a charge!
Everyone except the medic NedFox then vanished from my general vicinity at some point, and NedFox couldn't actually move at the time. We
did eventually manage to kill all of the hostile Americans in the base, upon which point henceforward the mission was constantly overflown by helicopters, and we managed to regroup.
'Til the eventual urban combat got us separated all over again, anyway.
The mission was, unlikely enough, successful with no (permanent) casualties, no matter how hard
or dramatically closely our allied helicopters or the enemy tried to change that! Good times.
Next up was
Pin, an asymmetrical adversarial made by me. In this one, we (Krok and I), the two lone Livonian Defence Force riflemen stuck guarding a van, are pinned down by a Sniper, while his numerically-superior yet armament-inferior buddies move in to engage us directly (and maybe to loot the cocaine-loaded van, hell if we knew).
So we figured out our buildings, tried to find our defensive angles. Then the sniper pointed out he knew
exactly where we were by trying to shoot through walls to tag us, so we got the hell out...into the semi-surprised compatriots of said sniper.
This honestly should have gone differently from our perspective, but we managed to shoot first (I hear one of them got trigger-clicks having not turned off their revolver's safety

) and took them all out with only injuries and no fatalities, whereupon - as the sniper had not joined the assault - the mission ended.
Then we played
Hasty again where I (as Bradley Commander) spent the mission sitting nicely a long, long way away from enemies until mission-lead told us to get into close contact, probably because mission-lead was panicking and dying, since we didn't hear from him after.
(should have left them to their fates, I got turned into a bloodsplat.

)