I took all of one screenie during this session, and it was of Krok shooting something with an MG-42 while Kefirz stared at it through binoculars. Here it is.

- 20210425104642_1.jpg (545.73 KiB) Viewed 5341 times
So yeah, starting off the session our gracious host was late because audio, and I decided to tag into a Zeus mission lobby so I could actually see the playerlist, then decided to actually mess with the Zeus mission itself. Four or five minutes of picking a spot, teleportation, AI group dropping, placement of a single marker (and a car), and zeus healing later, people were actually around and Boberro spawned in himself and whoever else was in spectator overflow with the admin, so we were good to go.
This one was quickly made, and fairly quick to run through. Mort ended up in charge due to slotting, and so he took us through the east side of...Charkia? Someplace NE Altis, and while we were spotted much earlier than we're used to by the AI (Stealth missions might not be stealthable at the moment, actually), we engaged the AI well enough for a disorganised mob at medium and long ranges, before Boberro located the Car and we got into close range building clearance around it. Mort then assigned me to drive away with it and, after repeated map consultation, I eventually located the way out (south) and drove off into the evening.
Then we got one of the actual missions I made,
Dusters. This one's an old one by this point, and while the plan is pretty generally the same with every play-through, it's still fun to roll through. I was in charge this time (since enough time had passed since mission-making and everyone knew what was up anyway), and I divided the squad into a Blue (MG) team, Red (RPG+Rifles) team, and SL (Me and Medic NedFox) group. We got a BRDM with AI crew to aid us through and aid us it
definitely did. Unusually for this mission, CF_BAI had enabled the BRDM to already be engaging hostile targets as they suffered through the heavy artillery barrage the mission started with, and we pretty quickly marched through the open field before Shukurkalay mostly uncontested. Kefirz got shot and died, then we got shot at by an HMG and I called up to half, then all of our supporting Mortar's HE rounds on top of it before it died. Town clearance commenced, the BRDM driver AI got very dumb (for the rest of the mission), and the Bravo squad AI (which was actually a surprise to me at the start of the mission) finally caught up with us. Final tally all but one of Red died, and I don't think any of blue or SL group died before town was cleared enough to judge victory.
Next mission,
Meet'n'Greet, one of Bodge's, was all about our executing a couple of HVTs to draw out a couple Tanoan Liberation Army QRFs for us to shoot at. I lead the MMG asset and Krok was my gunner.
The mission highlight for us was ultimately climbing a difficult rock, because unfortunately our biggest contribution to the plan
would have been to locate and engage the QRFs in the open from our commandingly high position, but they never spawned in for some reason.
Notably, the AI also spotted us really early in this one as we skylined.
Lastly
Classical Thunder (I couldn't think of a better name at the time) is another one of mine in which we (of the Wehrmacht) attack Americans from the West to the intro chant of Semper Fidelis (the least modern-y 'music' I had at my disposal at the time). In this one I was a rifleman and Boberro (who complained about forgetting to upload an improved alternative of this mission) was the SL.
I think I might have originally intended for the mission to be American, actually, but the Americans lacked an automatic rifle option. Maybe an update.
Boberro, continuing the tradition of ignoring the option of charging across an open field, made the decision to go north before hitting the town in order to gain good forest cover when we did. Along the way to a farm on our northerly route that we were to charge across an open field to engage, Boberro (faintly shouting behind us, having fallen behind) called a halt as Bodge came upon an improved alternative of going north before hitting the farm in order to gain good forest cover when we did. That happened (while Krok and Kefirz, now Blue, were left behind as a BOF element) and we got into the farm, to discover the American patrol we had seen in it had in fact left. Then I signalled Blue to push up, the Americans came back, and a decent rifle skirmish happened with background music.
We then got into the town as planned, I got shot checking a deceased friendly (then losing a fatal amount of blood being dragged to safety) and survived with no further issues with the aid of NedFox (medic again), who turned me into mostly Saline. Further town clearance proceeded, we procured more Saline for NedFox, we shot at enemies on a hill, then we climbed the hill, killed the mortarman, and called it a day.