[Sat] 22 Apr 2017 (New, Old)

How we died recently (please see the historical archives for deaths in earlier times)
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fer
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[Sat] 22 Apr 2017 (New, Old)

Post by fer » Sat Apr 22, 2017 11:05 pm

Missions:
  • Thankless
  • Metla I
  • Svinets I
  • Outpost Kamenka
  • Tomorrow's Harvest: Lily of the Valley
  • Guardians I
And then Wolfenswan came back. Also, a genuinely new face appeared: Commander Teizan (welcome!). Besides them, we had Boberro, 'whispering Bormanov' , Halop, harakka, kale, Kefirz, Tigershark, and of course washington. Double figures. What more could we ask for? Competency, I hear you say? Ha. Maybe. Just maybe.

But not in Thankless. We're not officially adopting Apex until the start of May, but everyone on the server had it so we took a preview trip in Toppometer's mission. Which is very, very hard. I'm not sure a single member of our force made it to the airstrip perimeter fence, though we came within hand grenade range. Sadly, the grenades came from inside the perimeter, along with some accurate rifle and machine gun fire. Finally, an M113 appeared.

:suicide:

Next up, we pushed Tigershark into the role of leader and premiered Metla I (this means 'broom' in Russian, or so Google Translate told me). Clever members of 17 Рота might have thought this was Swept in another valley. Which it is, kinda. But you know these valleys are a) all the same and b) all full of insurgents that Moscow needs us to liquidate. Methodically, with A1 in the green zone, A2 on the southern high ground, and 'whispering Bormanov' the sniper on even higher ground to the north, we worked our way eastward until the enemy had been driven from the valley. And none of us died, either. It was impressive!

:v:

Less impressive was the lack of fuel and ammunition for the BMP-2 in Svinets I - but that's because I am a sadist it's part of the story, harakka. Still, CO washington improvised, adapted and overcame: stealthily occupying the town before something went awry and we were in a full blown firefight with the roadblock. An enemy armoured car rolled up ... and was exploded by our single RPG round. It was great. Then there were more bullets and, after taking 1-2 casualties, we were victorious. Not perfect, but not bad.

Next, we found ourselves back in the desert at Outpost Kamenka, with the evacuation bird more than 10 minutes out and dozens of enemies advancing upon us from all sides. Moscow would have been proud, for there were heroes in every bunker. Of note, wolfenswan slaughtered over 50 enemy fighters before perishing on a landmine as he moved - PKM still in hand - to kill insurgents that had made it to our inner wire. Our commander, Kefirz, manned the mortars personally, landing many successful rounds on the approaching hordes. At the end, when the rescue bird was on the pad, rotors whirring, I found him collapsed over a mortar tube. He died so we might live.

Or die in the next mission. I don't know. One of the two. I know where we went next: the beautiful micro-terrain of Vt5 in washington's S.T.A.L.K.E.R. hommage, Tomorrow's Harvest: Lily of the Valley. As wolfenswan said, some of us have never left The Zone. In fact, so of us are still there now, because we were shot by Monolith troops. But not everyone perished: wolfenswan led us on a northerly route that allowed us to attack the enemy outpost from upslope. With MG and sniper cover from kefirz and Commander Teizan, our party eventually overran the outpost and grabbed a sample of the strange plant. Victory was snatched from the jaws of defeat.

Finally, a handful of us took up our bolt-action rifles and raided the blasphemous Soviet archaeological digs in Guardians I. We killed a lot of poor conscripts, but eventually discovered that the Russian version of Time Team goes into the field with tents made of Kevlar. And they sleep with automatic weapons under their cots.

:siiigh:

Thank you to everyone who came along. It's so great to see new faces like Commander Teizan, and to welcome back Folk legends like wolfenswan. I guess you'll be in the loving hands of Boberro next week, as it's my birthday so I'm going back to the countryside to play with a tractor. However, a few important reminders:

  • There is a major update to the repo available ... now ... so set your Swifty running; we aren't adding things: we're updating RHS and CUP (and maybe even ACRE2) to the very latest versions. Anyway, start updating already!
  • We're adopting Apex from the start of May. Get ready for Tigerstrip uniform cosplay, M16A1s, and plenty of terrible Apocalypse Now references. And fighting the enemy in a jungle setting with torrential rain.
:dance:

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boberro
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Re: [Sat] 22 Apr 2017 (New, Old)

Post by boberro » Sat Apr 22, 2017 11:07 pm

Metla I


Svinets I


Get out of here, Stalker
Delete this marker please. You're scaring the tank.

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Kefirz
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Re: [Sat] 22 Apr 2017 (New, Old)

Post by Kefirz » Sun Apr 23, 2017 10:10 am

I really enjoyed Metla, because it was the good ol' search and destroy mission, but in a different environment, which makes things more unpredictable. However, I would like to see some troops in the last village also.

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fer
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Re: [Sat] 22 Apr 2017 (New, Old)

Post by fer » Sun Apr 23, 2017 10:17 am

Glad you enjoyed Metla I. There were some enemies in the final village, but not many. This was for a few reasons:

  • I didn't think we'd be that successful getting through the green zone!
  • ASR AI may have moved one or two of them closer to us during the combat phase
  • Before it died (I think it died?) the support helo may have machine-gunned fighters on rooftops there
If I get the chance, I'll beef up the garrison. BTW, I plant to make a few more of these on Takistan, and will definitely be writing a few jungle versions once we adopt Tanoa. Block and sweep is one - if not my favourite? - mission types.

God bless The Bear Went Over The Mountain, eh?

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