Opfor/Attacking Bravo FTL
Mamuto, Joe, Cuddlefish, Syn
During the planning phase, everything looked good. I liked the vector of attack, we had a flanking element, everything should have gone much better than it did. We attacked from the East but most of the force never made it to the village. A brilliant move by the defense to put a fireteam out by the hill/oil derrick, that one decision alone meant victory for you guys. However, the CO never really gave us an order to move into the village, so we were under fire from them way longer than we should have been. That didn't help. My AR opening fire on friendlies before getting domed also did not help. After hearing that Delta was cut down, I told Cuddle and Syn to pull back North out of engagement with the oil derrick fireteam while I ran up to Bodge to try to heal him. Sadly, his legs were broken, so I left him and his 1 man fireteam behind. So sorry guys

My three man fireteam made our way to the Northern part of town (somehow not coming under fire... hmm... why didn't we do this to start with??) By then command was dead, Alpha was dead, so it was on me to lead.. all of 5 people, two of them bleeding out. I tried to make some maneuvers happen inside the village with just Bravo left by it was pretty hopeless. I grenaded one guy, tried bounding over, and then all of us were gunned down.
What could have gone better: Better communication from CO to the main assault team and the flanking team. Main assault team not being bogged down outside of town. Ferrard not being on the enemy team

Good job, defense.
Fighting Withdraw
Bravo 2 FTL
Mamuto, Joe, Crocuta, Mr-Link
Bravo really didn't get to do much for a majority of this mission. Shooting at guys 700m+ out gets old quick. We did pick up a PKM, increasing our effective range, which Joe put to good use. Vodniks and BMP did most of the work for us. It's definitely a bit frustrating sitting around while listening to Charlie getting slaughtered on comms. So frustrating that I decided to get on eating a bullet towards the end. I'm not even mad though because I got to watch Cuddlefish manning a grenade launcher on a jeep to maximum efficiency

What could have gone better: I'm really not sure. I think the pacing of this mission needs to be slightly adjusted. The AO is HUGE, our dinky ak's can only hit so far effectively. I feel like the ambush site is a good idea/well set up, we just did not approach it correctly (one squad at a time) Plus there was confusion as to whether the forces were friendly or not. Ferrard, good leading though

Do NOT look at the ship! NOOooo
Looks at ship - 5fps, looks away from ship - 30fps, looks at the ship - 5fps OH GOD WHY IS EVERYONE LOSING CONNECTI- "arma has stopped responding" oh.
Rolling Matryoshka II
Bravo 2 FTL
Mamuto, Joe, Zitron, Cuddlefish
Followed Bodge (BSL) around; told my guys that my mission was to not get any of them killed. That worked almost well, considering the odds: we attacked uphill, against the sun, into a fortified woody area. By this point, Charlie was gone, but thankfully Steenkist rolled up in the tank and put highly effective fire into the bunkers. Next, Bravo managed to bound North into the next copse of trees, and here's where shit really hit the fan. I told my guys to watch North and Northeast and to stay in cover. I noticed a Dishka about 400m out with it's sights trained right on Bravo. I relayed the contact and opened fire, thankfully taking it out before it killed anyone. However, Joe somehow ended up getting shot in the head again (Seriously man, stop getting insta-killed every single round!)
Bravo was told to attack the next set of bunkers Northwest, with Bravo 3 on point. Predictably, the moment they got to the bunker pretty much all of them got shot down. Bravo 2 was to follow after them. Well, orders are orders, so Zitron, Cuddlefish, and I sprinted in under fire, went prone, being instantly suppressed. Smokes went out, both Cuddle and Zitron took bullets and started bleeding out. I crawled around a sandbag, opened fire on some guys to our West, watched the tank drive waaaaay too far forward and eat 2 rockets, blowing up in the process. I patched up one of my guys and we got the order to fall back. We full sprinted back East still taking fire, but somehow managing to disengage successfully. As we ran towards the rest of Bravo, I noticed two enemies not even 50 meters to their right in open terrain shooting at them. We gunned them down, ran past the now suppressed Bravo to the road and started moving down it. As we reached the gas station we came under more fire, but before we could do anything the mission was called. Good job Bravo 2, you guys are awesome at dodging bullets!
What could have gone better:Guys, can we please stop doing tactically unsound things like attacking uphill, into the sun, into a fortified position? Thaaaaanks. On a related note, I think I would like to Command this mission the next time we play, but I'm a bit apprehensive.. Don't really know what to expect. All you veteran Commanders out there, any tips on how to take the next step? I really like being a Fireteam Lead but I'm guessing CO is ten times harder. I read the thread on here about leading, but..

Fuel Utopia (afterparty)
This was a great mission, a few things were a bit of a hiccup, like the fact that telling friend from foe is pretty much impossible. Steenkist was shot by Ferrard, and before I could heal him up, Wilbo ran in and TK'd him, barely missing me

Later, I was next to command when Wilson ran up on a neighboring rooftop and shot up both, killing me

Otherwise, I like the idea of this mission. Also, GOTCHA, FERRARD! *maniacal cackle*
See you guys next week!