Post
by Teizan » Sun Jan 07, 2018 6:10 am
Fer, the tank platoon picture is actually of OPFOR. Now on with the AAR!
Su Casa Es Mi Casa, the classic (and somewhat worn out) 3IFB parachuting house invasion. I was A1 FTL, and Shock was CO.
When we finally got started, two people suffered a parachute collision and died on impact. Those two people happened to be Shock, and the New Guy, ProFilip. After they were respawned (and Shock spent the rest of the mission half naked), we got on with it.
A1 served as a relatively ineffectual (due to lack of visibility) base of fire element while A2 moved up on a different angle, and then we moved up and got to shooting things. Eventual Victory Fire.
I, as the mission maker, was completely blindsided by how well Bunker Busters turned out. I'd worked on it for a while, figured it was mediocre, and then stopped working on it sometime in October - which caused quite a few issues.
Then we started it, and it was incredibly atmospheric, if a lot foggier than I remembered. I don't actually really know how to do the mission justice in retelling how it went in text, considering we didn't actually do much before we all died.
This mission is one of the rare few in which we actually interacted with landmines - The outer minefield claimed Egg's life earlier, and inner-fort mines laid next to Barbed Wire and concrete walls - undetectable with the loss of myself and Egg - claimed the unexpecting lives of Tigershark, ProFilip, and someone else.
Then Drizzle happened, and I was suddenly the Commander of a Tank Platoon. There was much tactical planning of the assassination of OPFOR lead, and so on and so forth before we got on with it - and B Platoon got eaten, possibly without firing a shot...because our AI thought the enemy was friendly. Fer's metaphorical (possibly literal) facepalm when he realised after the mission was a highlight. A Platoon suffered a worse fate, when one of our AI tanks flipped, and the other one flipped the Player tank, so we were down two tanks without even seeing combat.
Suggestions: Get rid of HC, it was bad in this case. Make the AI tanks grouped regularly under Players, so they can (attempt to) have sweet rolling formations and report enemy contacts and be generally better. HC is for distant simplification.
Also: Lack of Intel was crippling this time (Nobody attacked directly forward at all and Shock's flank was very, very wide) so a UAV would have been excellent to have, and Infantry moving to occupy Vybor would have put a lot more urgency and focus into the mission.
I had reservations with playing Podgotovka so soon after the last time, and after the long-ish mission we'd just had. I didn't stay around for very long, though, so I couldn't really tell how things went.