At the end of the beginning of this week's session,
Zelenyy II, Kefirz was very disappointed in all of us, except for Boberro.
This was because none of us had died. Except for Boberro.
In this mission, Washington lead us (except for Boberro, who died almost immediately) in a light skirmish against US infantry. After a while of shooting at them from behind our trees, we were ordered to fall back to the second defensive line, and after I bugged Bormanov about whether or not he could hear the retreat order (my being MAT lead and he being my gunner), we eventually all got to the line and set up, ready for a renewed onslaught of Americans.
Then one random enemy straggler came up to us and I shot him. Mission complete. And none of us had died!
Except for Boberro, of course.
(This mission was definitely too easy, and Dynamic Squad Patrol is probably better at handling our playercount.)
Second on the list today was
Herringbone, the mission in which we (some russians) were tasked with causing a Diplomatic Incident between some Americans and some Chernarussians - preferably without leaving any of our fallen comrades behind. In this one I was the medic and Washington was once more the Squad Leader.
Washington made a plan, we started the mission, Wash walked up a hill to check on both of the other factions...who promptly started to shoot eachother with no russian involvement at all.
Mission Complete.
All reports of the mission continuing beyond this and grown men crying like children and/or dissolving while under the extremely rapid high-explosive fire of a truck-mounted ZSU-23-2 are falsified.
It didn't happen, and you can't prove otherwise.
(Interestingly, this is the only run of
Herringbone in which the AA truck survived to the end of the mission. Victory fire consisted of looted GMG.)
Poncho, newly neutered for our convenience, was much, much easier than it used to be.
/I put forth that this mission being easier was mostly because we did not simply charge straight at the village to be slaughtered like sheep, instead flanking all the way around to attack from the western road, and that the mission being made easier to compensate for our inadequacy (and AI bush-hax) had little to nothing to do with it./
I was an A1 rifleman, and after following A1 Lead Tigershark in his one-man assault in order to tell him that SL Kefirz ordered a retreat (of which he heard neither the order or my repeating it due to all the rainwater in his ears, making my following his suicidal charge
almost pointless) I was ordered to loot a HMG - making it all worth it.
I got to fill many, many Chernarussians with 12.7mm holes over the next five minutes.
After a period of the rearward portion of A1 relaying the Engineer group's report of the destruction of the western reinforcements group, my shooting the eastern reinforcements group, and the remainder of the village garrison being exterminated, we eventually got to blowing up the Shilka (which took the shoddily constructed Dock with it), clearing out and blowing up the warehouse filled with
more Shilkas, and regrouping, we proceeded to the helo extract point.
The helo turned out to be a Super Stallion, which flew about for a bit, moved in to land before we got there...and then got right back up off the ground and flew off.
Victory fire in it's general direction.
The last "Mission" of the session, was my second Folk mission ever:
Beach Vacation II.
Washington was once more our Squad Leader, we were the VMF, and we were the brand new owners of a small Island with an airfield, until the Malden Armed Forces came to kick us off it.
We were
melted. I was MSAM Gunner this time, and got on the back of a quadbike with my pair leader - who drove us directly through an enemy squad. MSAM KIA.
Then half of A1 (The Kefirz-lead half) came through the same road in their UAZ, passed our empty quadbike and ran over our fallen bodies, and immediately suffered excessive bullets/explosives. Can't remember which. A1-1 KIA.
And then Washington, with his medic along with someone else, drove another UAZ in front of a PCML. ASL KIA.
This left only three random guys, A1-2, on a rocky hillcrest where over the course of the mission they were severely perforated by multiple miniguns, both off-shore and airborne.
During their presumed screaming for mercy (I wasn't listening) the Afterparty definitely began when we were all respawned as Civilians, and found a stash of Go-karts. After much zany happenings, we called Mission Failed, were one man too much for
Gopniks (until someone left), played and failed at
Gopniks again, then went for a round of
Arbitration.
I remember
Arbitration clearly.
I got in the driver's seat of a car, Wolf aww'd, I decided to be nice and give him the seat, and then he proceeded to kill us all in the span of twenty seconds, followed twenty seconds later by
another car crash with no survivors.
It was hilarious, and I'm never giving up the driver's seat again.