[Sun] 29 August 2010

How we died in Folk
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fer
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[Sun] 29 August 2010

Post by fer » Sun Aug 29, 2010 10:01 pm

Missions
  1. Strife Valley
  2. Kettles
  3. Night Raid
  4. Fort
  5. Bedtime
Big thanks to everyone who made it along for tonight's session. Was great to see everyone, and once again lots of fun to play with you all. I'll do my own AAR post laster, but I thought I'd get the thread rolling with a missions list.

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messiah
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Location: Ukraine, Kiev
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Re: [Sun] 29 August 2010

Post by messiah » Mon Aug 30, 2010 7:17 am

Overall note: All missions are great, but I guess a bit too much of enemy. They are pretty damn skilled, shoot far, see far, even try to flank and successfully.

Strife Valley

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My fireteam mounted two jeeps with Dshk. We rolled after the truck. When I sent andriy_a and Bit front to scout and look around, they were spotted immediately and Bit was injured, andriy was probably dead. Mort and me followed Fer shooting some bad guys. Command element was wiped out almost immediately. Our car was flanked by two enemy soldiers, which I killed with my rifle. I saw injured DM and administered first aid. Mort checked Bit and andriy_a. At that point there was only 4 of us left (Tigershark, DM, Mort and me). We tried to move forward, but unfortunately were shot one by one. I received fire and couldn't understand where it was coming from. Tigershark left as only one survivor.

Kettles

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This was quite simple. We had a straightforward plan: drive to rally point and wait until enemy will come to us. Almost exactly as we reached our waypoint, we saw enemy tank and opened fire with RPGs, then our tank fired a few rounds and it was done. Tigershark and Headspace died somehow. At least one or two RPG rockets came from our immediate left and I guess they killed them. I decided to check left of the road and suddenly saw some movement very close in the grass, opened fire and killed him. Don't understand why he didn't shoot at me first. When Fer decided to call the mission, i guess the last rebel survivor started to shoot at our tank from hill top to our far right.

Night Raid

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Alpha and Bravo waited until Fox and DC cleared enemy base and we could get some weapons. There was a bit of delay, but we started to move out on marked positions. When I reached alpha waypoint, in a few moment enemy infantry squad appeared to our immediate front, very close, i reported contact, a lot of grenades were thrown at our position, earth was shacking, i managed to kill one MG soldier, who was running just straight at me and then was shot from somewhere, in spite of me lying behind stone fence.

Fort

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Mounted up, reached our waypoint, killed enemy 4 men patrol. Took positions on the hill near the rock. Started to engage enemy infantry and bunkers one by one. Our FTL (afair, Housemaster) was shot, enemy was firing from another side of the valley (around 600 meters). Fer tried to save him, but unfortunately he bled out. Don't know what happened to our attachments, i guess they also were killed. We started to move east, but were taking fire. Bit was shot and killed, in a moment i understood that enemy flanked us and was behind and close to the left. I was also shot, at that point only two survivors left.

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fer
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Re: [Sun] 29 August 2010

Post by fer » Mon Aug 30, 2010 10:44 am

Strife Valley

- CO: Fer
|-- M: ???

So, Housemaster wasn't kidding when he said we would all die quickly. We rolled out with the plenty of vehicles: MAT took a recoil-less rifle pickup, Alpha 2 PKM pickups, and finally the MMG team loaded up with me in a truck. My plan was for the main body of the force to assault along the valley floor from west to east, with Headspace's MAT team in overwatch to the north.

As the the MAT team reached its position, everyone but half of Alpha dismounted and pushed off into the valley. That other half of Alpha had gone ahead of us to scout, but they drove their pickup too far and were taken out by the enemy. We lost the intiative, and were forced to engage prematurely. Fortunately for us, there was cover between us and the first set of compounds. Less fortunately, the valley was crawling with enemy, and very soon both our overwatch and assualting elements had taken serious casualties, including yours truly. Sorry folks, I'll come up with a better plan next time! Props to Housemaster for creating yet another mission for folk; however, I think it would be good to see an LE version with 50% fewer EI (and less armour).

Kettles

- CMech: Housemaster
|-- Mech: Feesh
|-- Mech: Mort
|-- Mech: Fer

From the outset, Comrade Tank Commander Lor's Revolutionary Detachment was sabotaged by capitalist pig running dog reactionaries: Comrade DM's mic was messed up, and Comrades Mort and Solitaire were forced to disconnect by their treacherous PCs. However, Comrade Housemaster directed the intrepid Comrade Feesh out to an observation point to the west, whilst he himself ventured north. In the tank, we heard the call to roll forward, and as we crested the first hill we immediately spotted the enemy tank dead ahead!

What followed next was a frantic tank duel. As the driver, I would reverse, shift the tank sideways a little, then roll forward again so we could emerge at a different spot (with DM ready to engage on the main gun). It wasn't a bad tactic, but the enemy had also brought some RPGs to the fight. I scrambled from my hatch a moment too late, our tank's final explosion killing me before I could get away from the burning hulk. Very well done to the OPFOR folks!

Night Raid

- DC: Fer
|-- M: Tigershark

With Alpha and Bravo quietly filtering over the hill and into the relative saftey of the town, Fox slipped through a gap in the fence and began its assault of the airstrip. It started well, and after dropping an enemy foot patrol Fox was soon at the hangers; but EIs from the west counter-attacked, and Fox lost 2 men (including its FTL, Headspace). Tigershark went forward to help Fox's wounded Feesh, whilst I called Alpha and Bravo to the base perimeter. With the last few EIs in the base mopped up, the platoon surrounded the crates and grabbed all the Uzis and NVGs it could carry. There was some confusion over which crates to use, but eventually we were ready to attack the village to our west.

My ping and TS comms were almost completely broken by now (apologies to all), and as I attempted to shape us for a 3-pronged assault on the east of the village, messiah's Alpha ran smack into an EI patrol. Against rifles and M2s in open countryside our Uzis were sub-optimal, and without the element of surprise we were done for. After dying, it was fun to spectate as DM and Feesh mounted a 2-man assault, oblivious to the flanking EI patrol until it was almost too late, and Feesh's subsequent lone run into the village. Next week it might be worth experimenting with moving the platoon in a tighter, more controlled formation; perhaps even slowing the tempo by a notch, so that we can engage on our own terms.

Fort

- M: Fer

After a short ride to the nearby village we dismounted and struck out west up a narrow valley, whilst DM (our sniper) headed towards the eastern ridges alone. Housemaster led the main formation through the cover of trees and grass, and soon spotted an enemy foot patrol on the hill above us. We had a nervous minute waiting as the EIs disappeared from view, but they quickly skylined in front of us we let loose with some withering fire. Bit was wounded in the exchange, so I went to patch him up, but otherwise we came through okay and were soon scrambling up to the rocks above us.

From our ridgeline we had a good view of the fort and bunkers immediately around it. After our first exchange of fire with the bunker to the left of the fort we lost Housemaster (I couldn't save him), leaving Feesh in charge. On comms we heard DM say he was getting into a firefight, then nothing. Now we were being engaged by EIs and bunkers on the other side of the valley. For a while we lingered by the rocks, trading very long range fire with the high bunker on the eastern slopes, but Feesh then called for us to fall back to the valley floor. Though we didn't realise it, EIs had been quietly flanking us, and soon after we were all eliminated.

Bedtime

- CFTL: Fer

It was a terrible way to get out of bed, but no less confusing and violent than having my 2-year-old jump on my head shouting "Daddy, I awake!" And at least this time I had a Skorpion. If we play this again we need to ensure nobody begins firing too soon. The enemy patrol was alerted almost instantly, which meant ours wasn't much of an ambush. I took out the UAZ gunner and some of the flanking infantry, but there were just too many of them.

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mort
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Re: [Sun] 29 August 2010

Post by mort » Mon Aug 30, 2010 2:19 pm

I think on that Fort mission we were trying to engage at long range 500-700 m with AKs (accurate at about 200-300 max) against enemy armed with FALs (accurate 500-800m) - assuming the ballistics have been modelled accurately. This may be why some of us were thinking there were enemy snipers active. We were firing 5.45x39 vs 7.62x51 in open country which was basically a contest we were doomed to lose. I think we needed our BTRs with their DShKs as a fire support group :-)

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