alias120 wrote:Hey guys, this is matthew (alias120 from S7). Sorry I got DCd on the last mission, but thank you for having me on today. It was a blast, and I look forward to gaming with you guys again.
Great to see you in game with us, Alias, and don't worry about the DC. I hope we'll see you in the next Sunday session, but don't forget there is also the mid-week
Folk USA session, on Tuesday nights. You're one of us simple farmers, now, comrade Alias! And now for some AAR stuff:
Cinderella
- Fer
|- DeadMeat
|- Redkid
|- Redroth
The village held by BLUFOR sat on slightly higher ground than the fields around it, and we knew they had the twin advantages of NVGs and armour. Besides our trusty RPG-7s, we had two SPG9-equipped Land Rovers, but only HE rounds for them. That meant at least two good hits would be required to disable the enemy IFV (an M2A3 Bradley), and given their full array of munitions, nightvision and thermals, that felt like a tall order.
So we sought out an elevated position, eventually finding it in a cluster of low-walled compounds far to the south-east (thanks, Igor!). Slighlty ragged at first, our column of vehicles struck out east, crossing the riverbed before turning right onto the main eastern highway and following it south to the petrol station. From there we pushed gingerly north west, but did not crest our vehicles. As Bravo FTL, I had both SPG9 Land Rovers under my command, and not wanting to lose them to a TOW I dismounted and reconnoitered the route ahead on foot. Quickly, it was apparent we could push the whole force up into the cluster of compounds, and soon I was picking out firing / fall back positions for both Land Rovers.
Our PltCo, Headspace, struck out west with the main force, using treelines, standalone structures and assorted soft cover to approach the village from the south. Halfway there, the Bradley opened up, moving from position to position further south. My Land Rover began popping-up and firing HE rounds into the east side of village, hoping to suppress the enemy as our main force assaulted. Meanwhile, Headspace sent the MAT team south to hunt the Bradley, whilst I asked Redkid/Redroth (in the second Land Rover) to also seek out our armoured enemy.
When our main force had reached the edge of the village, Headspace called us forward to consolidate. Though it carried us to the village safely, our vehicle was soon combat ineffective, and I had only a single HE round left. I fired it southwards in the direction of the Bradley's tracer fire, then DM and I dismounted to join the assault. Rounding a corner I spotted a helmet bobbing up through an open window. Raise weapon, aim, fire ...
... kill your
own PltCo.
After that, I had no option but to run at the enemy and hope for a glorious death in battle. As it was, I managed to go quite far to the west, narrowly avoided killed another friendly (sorry Redroth), and even survived long enough to watch the returning Bradley trundle past the building I was in. Then I spotted a BLUFOR soldier running in the compound outside me, so I went to the door and ineffectively emptied a magazine from my AK. He shot me in the face.
But here's the cool thing: we won. Redroth (whom I had
not killed moments earlier, despite by best efforts at re-decorating the room he was in with my AK), managed to drop the last remaining BLUFOR soldier still in the village. Well done to the comrades!
