SINS

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theG57
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SINS

Post by theG57 » Wed Feb 16, 2011 7:07 am

This thread shall be hence forth, everything about sins of a solar empire.

Patches, Updates, Mods, Maps, Hints, Help and Gossip!..

We have Updated Sins core system Diplomacy to 1.2V. Update it via Impulse...

Current Mods in use. **MUST HAVE FILES**
  • G's Simple Sins
    Full Mod
    http://www.wkateam.com/geem/sins/GsSimpleSins.zip
    Patch: v5
    http://www.wkateam.com/geem/sins/simplesinspatch5.zip
    Checcksum last four digits. 8162 *NEW*
    I got a Mod named after me ;)
    I just went nutz with this mod. I am still not there or done with this mod. So yes expect updates. But this mod gives you the ability to do research out the wazoo. Some research has 20 upgradable levels. The thing is, will you ever finish it. The upgrade in levels is outragous in price. You will pay but the benefit you will notice. This mod seems to benefit with large maps. Since you can acheive high level research. Just remember the AI will also upgrade. If they get ahead of you in the arms races you're toast! The Behemoth and Dreadnaughts are there, not labeled yet. Just look for the hull and damage they do when que it up...
  • Madwookie Project
    Full Mod:
    http://wkateam.com/geem/sins/MadWookieProjectv1.7z
    PATCH: v6:
    http://www.wkateam.com/geem/sins/madwookpatch6.zip
    Checksum last four Digits. 8152 *New*
    This mod was made to increase performance for older PC's. Planets can now only have 1 starbase per faction. Tradeport and Refinery ports have only 1 ship. Ship crew slot increased for every ship in the game. Expect scouts, envoy and colony vessels. To off set the increased slot demand per ship. I doubled or even trippled armor up ships. Hopefully this will work out and be less of a demand on slow PC's...
  • Fer's Project v2
    Full Mod
    http://wkateam.com/geem/sins/FerProject.7z
    Get the Patch for version3:
    http://wkateam.com/geem/sins/fersprojec ... dmaps4.zip
    Checsum last four digits 7797.*NEW*
    Extract all Folders into the Mods "Diplomacy 1.011" directory. Example Win7 "C:\Users\Gamer\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Diplomacy v1.20". If you are patching up, then extract all folders into the Mods folder, ie "Fer Project" and OVERWRITE FILES AND FOLDERS.
  • G's DE1 and DS
    Full mod
    http://wkateam.com/geem/sins/GsSinsDE1andDS.7z
    Get the Patch, latest updates:
    http://wkateam.com/geem/sins/patch2GssinsDE1andDS.zip
    Checksum last four digits 7056.
    Extract all Folders into the Mods "Diplomacy 1.011" directory. Example Win7 "C:\Users\Gamer\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Diplomacy v1.20". If you are patching up, then extract all folders into the Mods folder, ie "Gs DE1 and DS" and OVERWRITE FILES AND FOLDERS.
  • Maps
    Current Maps
    http://wkateam.com/geem/sins/maps9.zip
    Extract all files into the GalaxyForge Directory. Example for win7 "C:\Users\Gamer\AppData\Local\Ironclad Games\Sins of a Solar Empire\GalaxyForge"
  • Current Players
    G - Watooce - Mason - Fer - Liddle Feesh - Headspace - Redroth - Madwookie
Anything can and WILL be changed by me or someone else. You can use these files if you want to Mod. Change things to what you like go ahead I don't give a hoot. Just be nice and share it with us ;) Any other questions please ask.

as of May 7th 2011:
New Mod, Maps and Game update introduced. "G's Simple Sins" version 5 currently. Sins of a Solar Empire:Diplomacy is now 1.20 version. Grab the new maps!..

as of March 17th 2011:
New patch out for "Madwookie Project" version 6. Hopefully this helps...

as of March 16th 2011:
New Mod "Madwookie Project". This mod was made to help reduce PC strain and performance increase. So online play will be possible and games finished in a evening of playing...

as of March 3rd 2011:
New maps and fixes for the other maps. Also NEW patch for Fer's Mod, so grab it!..

as of Feb 2oth 2011:
New Patch for "The Fer Project" v3 so go get it and overwrite! Mod Checksum last Four digits will be 7810...
New Maps now includes, "All roads lead to Rome"...

as of Feb 15th 2011:
Latest Mod is "The Fer Project", it's exspensive to play with Fer. The ships cost are arm, leg and first born. That being said, Fer's mod does have one side effect with the game. Allot less lag in the last half of the game. Make sure you set AI to "Economy" or "All Around" in Fer's mod. The new maps are brutal yet fun as hell and challenging. One is a worm hole map with one jump to your enemy or friend. Then there is the fact of your home world. Home worlds are random, this can be great or horrible. Everytime you play it's a different planet. The other map Pendumlium is a small 6 player slug fest map. Only 15 planets and one planet as a jump point to more planets. Curently we are not upgrading Sins to 1.19 or 1.20 betas! SO DO NOT UPGRADE. Thank You...
Last edited by theG57 on Sat May 07, 2011 5:59 pm, edited 7 times in total.
G out.

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LiddleFeesh
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Location: Somewhere over the rainbow :)
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SINS

Post by LiddleFeesh » Sat Feb 19, 2011 10:21 pm

Thanks G, looking forward to our next game and trying your all roads lead to Rome map.

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WatooceTZW
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Re: SINS

Post by WatooceTZW » Tue Mar 01, 2011 11:32 pm

Rebellion is Upon Us: The Next Chapter of Sins of a Solar Empire Unveiled at GDC 2011

The time of Diplomacy is over. The length of the war and differing opinions on what should be done to bring the war to an end has led to a splintering of the groups involved. The controlling powers-that-be have depleted arsenals and seemed to have exhausted all efforts of diplomacy. Trapped in a stalemate, sub-factions have rebelled and broken off the main alignments. Rebellion is upon us.

The exciting next chapter in the awesome Sins of a Solar Empire universe has arrived. A full-fledged expansion to the original, Sins of a Solar Empire: Rebellion draws you even deeper into the galactic struggle for supremacy with appealing new factions, terrifyingly cool new ships of all sizes, enhanced lighting and particle effects for increased visual pleasure and all-new victory conditions.

“Rebellion is the first stand-alone expansion to the Sins of a Solar Empire universe,” said Brian Clair, director of publishing for Stardock. “Sins of a Solar Empire: Rebellion will add many new ships, refresh the visuals and integrate Impulse::Reactor features to support achievements, multiplayer leagues and much more.”

In the original award-winning Sins of a Solar Empire, developed by Ironclad Games, you are the leader of one of three civilizations embroiled in a galactic war, fighting for survival of your entire race against relentless foes. Your success will depend on your ability to manage your empire and command your vast fleets of starships to victory. Players will colonize new worlds, develop extensive trade networks, conduct research, fortify their empires with powerful starbases and fleets of ships, plus control the galaxy using the unique diplomacy system that reacts dynamically to the players’ actions.

New features of Sins of a Solar Empire: Rebellion include:

•New Factions: Players decide whether to become Loyalists or Rebels, which unlocks a unique new tech tree granting them new technologies and ship variants.
•New Titan-class ships: Massive warships for each race that dwarf capital ships, these deadly new monsters are capable of wiping out entire enemy fleets single-handedly.
•New Capital Ships: A new capital ship class arrives, giving players new strategic options.
•New Corvette-class ships: Small, highly maneuverable light ships that are adept at a variety of tasks.
•Loyalist and Rebel versions of some of the existing Sins’ frigates and cruisers, each with their own unique strengths and weaknesses.
•Updated lighting and particle effects for enhanced visuals.
•New Victory Conditions to allow for more variety, differing strategies and shorter game sessions.
•Additional capital ship ability levels, for greater strategic choice.
•Impulse::Reactor support for chat, friends, achievements and more.
Wielding a Mighty Tripod

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theG57
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Re: SINS

Post by theG57 » Wed Mar 02, 2011 12:09 am

Joygasism!... :dance:
G out.

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theG57
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Re: SINS

Post by theG57 » Fri Mar 18, 2011 4:52 am

New patch for Madwookie Project if you already have downloaded the mod. Get the patch. If you haven't got the Mod then just download the full mod & you won't need the patch. You should have a checksum of *8152*.
G out.

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