Sparks wrote:
Exactly. New CPU and new SSD costs me about 200 euro. If that doesn't up my FPS enough, well, it's time to refresh the hardware at home anyway, so my current linux workbox (which is an old R61 laptop) will get repurposed for something else, my current gaming rig becomes my new linux workbox (and with the new CPU and SSD it'll be massively overpowered even for the software engineering stuff I bring home), and I'll spend a grand or so on a new build for a gaming rig (probably after salivating over Toms Hardware articles for a month or two while I save up).
I see. Yeah, makes a lot of sense. Though the SSD won't do much for frame rates, just drop the loading times, and maybe reduce stuttering as the game loads textures on the fly...i use the -nologs option, placebo if anything (benchmarks showed slightly better frame times, but only slightly). But like Terminal Boy said, no substitute for a bunch of fast Intel cores.
Tom's Hardware has/had started doing Arma 3 benchmarks, not sure if they ever did any CPU tests. You may also want to check out
Tech Report's system guides.
Interesting - I played a lot with the subsampling idea but I never got any improvement (mind you, I also hit a knee in the FPS-v-resolution curve at 1600x1200, which isn't supposed to happen, every guide out there said it's faster to use native resolution but I get an extra 100fps in the editor by dropping my resolution to the current 1152x720). I think I'm seriously CPU-limited at the moment, my graphics card isn't very new but it was a serious beast when I first picked it up.
BTW, I also tried sampling at 200% and turning on all the bells and whistles. The framerate sucked, but oh my word, how pretty and shiny it all was...
I'm CPU limited till 80% of 1080p, then the bottleneck shifts to the GPU...which I found much less tolerable than the CPU bottleneck.
The editor is interesting, when I zoom in the frame rate falls and when I zoom out it shoots into the hundreds, or the other way around.
Arma 3 is, unfortunately, fairly poorly coded. My CPU's averagely 90% occupied on one core and about 50% on the others, while my GPU will vary from 50% to 99% utilization, depending on the CPU. I think it's a combination of PhysX using x87 for floating point calculations and DX11 being largely single threaded.
FIST, SHARK, FLAME, BURST, BONZO, WILDCAT, GRIZZLY, DUKE, DEMON
