fa3_c44_force_recon

Help make Party-approved missions harder
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Costno
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fa3_c44_force_recon

Post by Costno » Mon Sep 26, 2016 5:42 pm

A remarkably simple mission with an attempt to make generation kill looking dudes in prowlers. I probably need to make this a little tougher since many of the AI decided to stroll through the field and die

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Boarnoah
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Re: fa3_c44_force_recon

Post by Boarnoah » Mon Nov 14, 2016 12:55 am

Great mission, the run today took a completely new approach from the previous one I recall being played and still remained fun.
Very cool load out choice with RCOs and SPARs, consider getting rid of NVGs since its played in daytime.

Noticed quite a few statics and vehicle crew + passengers who were missing uniforms.

The patrol boat wasn't moving along the coastline (not sure if intended), it was stationary in defilade to a few hills.

Ciaran
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Re: fa3_c44_force_recon

Post by Ciaran » Mon Nov 14, 2016 2:44 am

Along with the aforementioned missing uniforms on several units, every single unit had green hex harnesses and backpacks rather than normal hex.
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Aqarius
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Re: fa3_c44_force_recon

Post by Aqarius » Mon Nov 14, 2016 6:29 am

Also, the reinforcements failed to trigger.
[/allegedly]

darkChozo
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Re: fa3_c44_force_recon

Post by darkChozo » Mon Nov 14, 2016 6:19 pm

The uniforms issue is a problem with assignGear_AI, I believe. Not sure why it happens, but it only seems to affect units that start mounted in vehicles and I've never seen it with manual assignGear.

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