fa3_c34_belfort_or_bust

Help make Party-approved missions harder
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Ciaran
Posts: 25
Joined: Thu Jul 21, 2016 9:36 pm
Location: Yorkshire, England

fa3_c34_belfort_or_bust

Post by Ciaran » Tue Dec 13, 2016 3:56 pm

CSAT scavenge-y escape-y mission. Kinda spread out objectives, depending on CO's approach.
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Costno
Posts: 85
Joined: Tue Jan 13, 2015 10:13 pm
Location: Coming up Milhouse

Re: fa3_c34_belfort_or_bust

Post by Costno » Wed Dec 14, 2016 2:22 pm

1: disincentivize people from wearing full AAF kit. Either give the AAF light chest rigs and such or start us with equal armor
2: disincentivize the armored convoy. I would say just have less vehicles unlocked in general. 4 seat striders add to confusion logistics wise since fireteams have to split up. This mission already has a looting section, which creates a lot of downtime because you have to heard your cattle after they scatter looking for precious scraps. Less time to reorganize and head to final objective is needed.
3: To add to the "lets reduce downtime" thing: You might consider emptying the crates in the blue warehouse and adding a "Grab your gear" add action similar to weekend warriors and welcome to tanoa. This would prevent the 5 minutes of a dozen people huddling around the crates trying to get their LMG + RPG + handgun + 8 frags + etc. loadout setup just right.

Ciaran
Posts: 25
Joined: Thu Jul 21, 2016 9:36 pm
Location: Yorkshire, England

Re: fa3_c34_belfort_or_bust

Post by Ciaran » Tue Dec 20, 2016 10:41 pm

The above is fixed and still needs moving to main.
Previous version was played again anyway and worked well with Light enemy loadouts.
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