Post
by Kefirz » Tue Jul 25, 2017 10:52 am
Hindsight is a very powerful thing, but in RoF we strive to stick to the roles we slotted. The medic should stay a medic and the automatic rifleman should stay as an automatic rifleman. We generally try to avoid cases when a guy is sporting a PKM, RPG-7 and an explosives backpack.
Having said that, it's ok to grab an RPG-7 off the ground, when there are no AT assets available and that BMP is getting awfully close.
In a nutshell what I am trying to say is that we don't need to play our missions like it's a 24/7 Domination game where everyone is out for himself to get the most kills. We can do that at any time on one of the hundreds of servers out there. People come here to play Arma as it was intended, with teamwork.
Kills are irrelevant, teamwork and communication is what makes a great experience.
Regarding extra assets in the vehicles (this applies to other missions as well), if the commander doesn't want to use the mortar or the DShKA or whatever else is there for the extra ooomph, then it is his call. Because sometimes the playercount is relatively low for that mission, so some extra help might be needed. But in other cases there are enough players for the mission, so the assets can be left behind.
Nobody likes a mission where one guy or one team (Attack choppers, arty, a tank.... whatever) rolls down on enemies with impunity. That one team might have had a great time, but for the majority of players that mission will be a waste of time, because they didn't see any action.
Rolling back to the mission we were discussing, extra portable AT assets are nice, but we also had a Bradley. I don't know when it died or how it died or how difficult it was to control it, because let's face it, RHS vehicles are funkier than vanilla ones. But that IFV is a force to be reckoned with, it's no M113, that's for sure.