- VR Avenue
- Soviet Activity
- Liniya
- Net inventory
[Sat] 04 Nov 2017 (Slingin' Powder)
[Sat] 04 Nov 2017 (Slingin' Powder)
Missions
Delete this marker please. You're scaring the tank.
Re: [Sat] 04 Nov 2017 (Slingin' Powder)
Soviet Activity is almost fun. Only issue is, enemy counter attack should come after the attack. Other than that - number and strength of enemies should stay as it was. Not all missions are meant to be won in the first try.
Oh, and starting position should probably be closer to the AO.
Cant really tell much about how the mission went, as due to me missing twice, my experience was limited to "oh fuck, a bradley!".
I have mixed feelings about Liniya. It was really atmospheric, but also turned into a mission where people had to run for 20 minutes only to be sniped from a cannon hidden in the fog. And I have to apologize to everyone for stepping up to command - I believe we didn't lose any more people after that, but it was chaotic and disorganized, and I feel terrible about it.
Oh, and starting position should probably be closer to the AO.
Cant really tell much about how the mission went, as due to me missing twice, my experience was limited to "oh fuck, a bradley!".
I have mixed feelings about Liniya. It was really atmospheric, but also turned into a mission where people had to run for 20 minutes only to be sniped from a cannon hidden in the fog. And I have to apologize to everyone for stepping up to command - I believe we didn't lose any more people after that, but it was chaotic and disorganized, and I feel terrible about it.
Delete this marker please. You're scaring the tank.
Re: [Sat] 04 Nov 2017 (Slingin' Powder)
For Soviet Activity, I agree and disagree: I've already changed the mission for the enemy to move into La Pessagne much later, as originally intended.boberro wrote: ↑Wed Nov 08, 2017 10:26 amSoviet Activity is almost fun. Only issue is, enemy counter attack should come after the attack. Other than that - number and strength of enemies should stay as it was. Not all missions are meant to be won in the first try.
Oh, and starting position should probably be closer to the AO.
Cant really tell much about how the mission went, as due to me missing twice, my experience was limited to "oh fuck, a bradley!".
I have mixed feelings about Liniya. It was really atmospheric, but also turned into a mission where people had to run for 20 minutes only to be sniped from a cannon hidden in the fog. And I have to apologize to everyone for stepping up to command - I believe we didn't lose any more people after that, but it was chaotic and disorganized, and I feel terrible about it.
I did however reduce the number of enemies initially present in the town, because there was just too many enemies outright.
On the point of Liniya, you did pretty great: There's not much else you could have done when the AI sat around and let their 'attachment squad' do all the building-clearing - and, not including my early mission fup (still feel bad about that), the mission had been problematic all round with the low visibility, very similar uniforms, and very limited fields of fire so it wasn't really your fault either way.
Re: [Sat] 04 Nov 2017 (Slingin' Powder)
The idea of Liniya was to create a mission in which we are part of a large (ish) frontal assault, but not the actual spearhead unit. In the testing runs, the friendly AI tended to get bogged down about 30m out from the town, after which it engaged in a grindy shooting match with the enemy. The tanks aren't waypointed to move into the town unless friendly infantry has already reached it. This was fine - because the concept was that we (humans) would tilt the balance, taking out the key enemy assets and helping our friendly AI advance.
I think the main problem with this mission - particularly in comparison to the other missions I've been writing lately where we work with large friendly formations - was that the lack of comms with the friendly units made our role / position rather odd. Imagine if we had been given live reports of enemy guns and statics from the tank commanders or leaders of infantry elements already bogged down? It probably would have worked a lot better as a mission.
So, what I'll take from this is that there needs to be a bit more detachment from the friendly force for this kind of thing to work better. But I still like a good WW1 styles frontal assault with lots of expendable mainlanders troops.

I think the main problem with this mission - particularly in comparison to the other missions I've been writing lately where we work with large friendly formations - was that the lack of comms with the friendly units made our role / position rather odd. Imagine if we had been given live reports of enemy guns and statics from the tank commanders or leaders of infantry elements already bogged down? It probably would have worked a lot better as a mission.
So, what I'll take from this is that there needs to be a bit more detachment from the friendly force for this kind of thing to work better. But I still like a good WW1 styles frontal assault with lots of expendable mainlanders troops.
