[Sat] 12 May 2018 (NSFW Enthusiasm)

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boberro
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Posts: 307
Joined: Sun May 12, 2013 10:27 pm

[Sat] 12 May 2018 (NSFW Enthusiasm)

Post by boberro » Sun May 13, 2018 8:12 am

Missions played:
  • VR - Avenue
  • Casa Dividada
  • VR - Avenue
  • The Gopniks
  • Fer's Treasure Hunt POC
  • Jordache
  • The Gopniks 2
Delete this marker please. You're scaring the tank.

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Teizan
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Joined: Fri Apr 21, 2017 11:04 am

Re: [Sat] 12 May 2018 (NSFW Enthusiasm)

Post by Teizan » Wed May 16, 2018 2:49 am

Sort of late AAR, ahoy!

In Casa Dividada I was SL and (having just woken up /excuses/) missed half of the briefing - the extraction half. Oops.
Things could definitely have gone better with this one, in which we actually managed to lose someone to the jungle. Right after the mission started. Then (since I missed that latter part of the briefing) we ended up sitting around after completing the objective before taking a long run (at which point we were Ambushed, and after we cleared that Boberro had mercy on us and ended the mission.)

Gopniks was Gopniks.


Fer's Treasure Hunt POC was awesome, from my point of view as a BLUFOR A2 Engineer.
Legitimately excellent. It was an Adversarial, it was on a sizeable terrain, and yet the only issue people (entirely BLUFOR) really noted was excessive INDFOR UAZ+DShKMs. It was great.
Even the long-time dead spectators got a show from some SLAM mines I set down on a road. There was a recording. I loved it, and it set the "NSFW Enthusiasm" of the session topic.

Some feedback.
I disliked the ORBAT, but while I'd prefer an SLM + 6FT + attachment + ENG team setup, I get that splitting into at least two 4FTs is probably better for roaming a larger terrain in an Adv. Still, I didn't like Engineers being part of the fireteams considering there was a full Engineer team that hadn't been used at all.

Another thing I disliked - I had to abandon my late mission ambush because it wouldn't have worked if I and my exact (although delayed) 'BLUFOR HERE' sticker were right next to it. This meant I couldn't stay to trigger the Claymores that might have actually killed some OPFOR. Considering the markers were meant as an 'anti-camping' measure specifically for this reason, though, rather than removing the markers I'd suggest making the markers non-exact to at least allow someone to sit in one spot rather than be forced to just bounce around.
(Another issue is that I as an FT-based Engineer could run an ambush like this, which should probably be restricted to ENG Team.)

Finally, we played this mission for an unusually long time while our early mission dead had to just sit around and watch. While my fears a while back of this mission being likely to just be a Deathmatch turned out false (partly because BLUFOR all died before OPFOR ever saw us), I figure there's still a choice now of whether or not to constrain Spectators (removing freecam, enemy team marker visibility, etc) to potentially allow for a respawn or to just leave dead players dead until the end of a long mission.


Jordache, the Sort-of-Spetznaz political incident causing mission, still suffers from the AI being on a really tight hair-trigger just like it's slightly older cousin Herringbone, with mission goals that are technically completed within the first two minutes.
Also, curse ArmA rocks.


Then we played more Gopniks (2 this time), in which I was the last Gopnik alive - and maybe the only one to get into the house. Then I died.

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