Ivory Hunt
It was a simple plan and as such prone to failure (or so). MAT formed by me and liquorish set up the Metis tripod facing westwards, wondering if it had any barrel drop as it was somewhat placed down a slope. Command (amongst others) apparently got killed in the first skirmish and as a result communications broke down for a while. I tried to relieve the other squads with some rocket propelled love for the hummers while liq waited at the Metis for any pesky tusks. Said tank approached soon afterwards and MAT got the answer to the question they had been pondering before: As it turns out, yes it has quite the drop and though i wasn't there in person i can only imagine that after acquiring the tank as it's target it just comically plunged straight onto the floor (my memory's somewhat hasty here but i'm pretty sure i heard a heartbreakingly sad "oh no" from liquorish as this happened). Still, i heroically managed to harpoon the white behemoth two times before it got the best of me and my brave ammo mule (who died on the same spot as I, trying to clutch the RPG from my cold dead hands). The rest of the mission was spent watching Drakoon dodging the hurt yet angry Tusk and listening to Fer, trying to talk to dead people.
River Assault
I was Charlie's FTL and our squad was part of the rearguard, so I expected our life expectancy to be at least 20% higher than that any other soldiers. Of course fate had to have it otherwise. We advanced together with DC and i shortly doubled as their mortar spotter before continuing downhill to support Alpha & Bravo. While on the way i ordered my RPG-goon, Liquorish, to take out a hostile BMP on the other side of the riverbed. This apparently made the UN's spidersenses tingel as we started to take quite nasty fire which ultimately resulted in the death of most of my squad. As usual, Iceraiser had to bend to the rules and survived the onslaught. He tried to reunite with the remainders of our elements who were making a brave but futile last stand at a group of bunkers.
Cacheola
I'm afraid Central Committee might have their eyes on me after this endeavour but i stand proud. Leading 4 squads (respectively lead by A1:Unaco, A2:Phil(?), A3:Liquorish and B1:Fer) and one MAT team (what was i thinking to take MAT?) i decided that it would be for the best if every squad took the town from their own direction to cover as much ground as possible in the least time.
B1 started to engage from a different direction as expected which i saw as a more or less minuscule difference at the time but at hindsight might have been a mistake. From what i understood they got under heavy fire from several directions and ended up losing all but one of their soldiers. Me and Jefke, the medic, had already moved to support A2 who had suffered injuries and I decided to make a quick extraction run for the lone & pinned down survivor of B1, Tigershark, to reunite him with A3.
Though both A1 and A3 were making progress - we had located two caches - the mission didn't look too good. One squad was all but lost and A2 had just reported in losses. I decided to change the original plan and focus the squads more so there'd be less room for active enemies to flank. A1 pushed West into Zargbad while MAT united with A2 to push W-SW and A3 cleared the last squares in the south. Luckily A1 located the final cache before we took any more losses and those who were left pulled out safely.
Highway
Hit two BTRs with my RPGs, one snuck up on me

And then: Iceraiser's hour to shine.