Comrade MDS, I'm very glad to hear you enjoyed your first Folk session
On the comms front, please have a read of
Getting started with TeamSpeak 3 (for ArmA2) and
An illustrated guide to Folk comms.
To answer your question about air support: historically, the focus of most Folk missions has been infantry (and non-BLUFOR at that), although we are starting to branch out into more BLUFOR and combined arms missions as our session playercount rises. As comrade Wolfenswan points out, it's always very tricky striking the right balance with powerful assets (such as attack jets, helicopters and tanks), particularly in our missions - which do not feature respawn.
However, that's not to say that we don't have missions with air assets. Actually, after reading your post, I thought it would be interesting to do a quick review of our missions list, and pull out the ones that feature fixed and rotary wing elements that are either player or AI-controlled:
- fkoa_co42_swept / fkoa_co28_swept_LE /fkoa_adv58_swept_LE (insertion by AI-controlled Mi-17s)
- fkoa_adv25_hunt_for_azim (player-controlled Mi-17)
- fkoa_co36_moonless (player-controlled Mi-24)
- fkco_co24_czech_mate (insertion by AI-controlled Hercules)
- fkco_co13_donkey_sanctuary (player-controlled aeroplane)
- fkco_co14_stary_sober (player-controlled AH11 Wildcat)
- fkoa_adv22_the_take_down / fkoa_adv22_the_take_down_alt (player-controlled Littlebirds)
- fkoa_co4x_fritz_frenzy (player-controlled A-10)
- fkoa_adv50_warlords_inc / fkoa_co12_warlords_inc (player-controlled Littlebirds)
- fkoa_co24_mail_man (player-controlled Hueys and Littlebirds)
- fkoa_adv78_milk_run (player-controlled Littlebirds)
- fkco_co28_valley / fkco_co28_valley_RE (insertion by AI-controlled Hueys)
- fkco_co34_flask (insertion by AI-controlled Hueys)
- fkco_co47_ride_of_valkyries (player-controlled Mi-17s / Mi-24s / Attack Jet)
- fkco_adv46_hunterhunted (player-controlled Mi-8)
- fkco_co51_vanguard (insertion by AI-controlled Mi-17s)
- fkco_co46_OfNeedlesAndHaystacks (player-controlled Littlebirds and a Chinook)
- fkoa_adv74_greenola (player-controlled Chinooks)
Almost needless to say, we can always do with more missions, and if you have a concept for one that bring air assets into the mix whilst retaining the Folk 'feel' to mission structure and length, it would be great to see that translated into something we can play.
If you're interested in trying your hand at mission making, a great place to start would be the thread:
It doesn't have to be complicated II. If not, perhaps post some ideas here and you may be able to get one of our more established mission makers to collaborate with you.
Looking forward to seeing you next week!