[Sun] 07 Oct 2012 (Debut of ASR AI)

How we died in Folk
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wolfenswan
Posts: 1238
Joined: Wed May 25, 2011 4:59 pm

Re: [Sun] 07 Oct 2012 (Debut of ASR AI)

Post by wolfenswan » Thu Oct 11, 2012 3:49 pm

Ferrard Carson wrote: Wolfenswan, I sincerely apologize for being a difficult element leader during Into the Sea. I was frustrated because I didn't feel like I had time to work out the proper response to what seemed to be a horrible tactical situation, and I wasn't on the same page with you in terms of commander's intent, so I didn't understand how you were attempting to employ Alpha. As a result, we went somewhat cowboy on you, which is not how it's supposed to work out, and that was entirely my fault. Looking back at it, I feel really terrible about the way I reacted to your orders.
No worries. You voiced the same concerns I was having. I knew the terrain would be a bit hilly towards to town and Alpha might be shielded enough. (I'm using the map plus add-on which among other things outpost the height above sea level when hovering over a location). The fortifications and the waiting T90 kinda busted that plan and from what I gathered the flanking went.... less than desirable. But I was too busy being dead to notice anyway. :dance:

Also, please disable the TS3 soundboard and get JSRS! Your videos are lovely as they are but that's just so annoying.
Last edited by wolfenswan on Fri Oct 12, 2012 2:46 pm, edited 2 times in total.
My ARMA3 Missions - to download select a branch and pick "Download ZIP".

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Joseph-Sulphur
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Re: [Sun] 07 Oct 2012 (Debut of ASR AI)

Post by Joseph-Sulphur » Thu Oct 11, 2012 6:30 pm

Black Mamba wrote: Blackfolk Down
laughed at Bravo "Cowboys" Squad,
Don't be a playa hater, you know Bravo got game

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