Current 'Mod Saturday' Mod: No Session this Week

How they downloaded stuff and saw if it exploded
kalelovil
Posts: 103
Joined: Mon Aug 20, 2012 3:56 am

Current 'Mod Saturday' Mod: No Session this Week

Post by kalelovil » Sat Jan 05, 2013 9:42 am

(This post will be updated to reflect the current mod the sessions are using.)

No session for this week.

daf
Posts: 64
Joined: Sun Aug 26, 2012 6:21 pm

Re: Current 'Mod Saturday' Mod: Hell in the Pacific 0.5

Post by daf » Tue Jan 22, 2013 10:21 am

Update with the mod for the 27th of January session.

kalelovil
Posts: 103
Joined: Mon Aug 20, 2012 3:56 am

Re: Current 'Mod Saturday' Mod: Invasion 1944 2.64

Post by kalelovil » Sun Jan 27, 2013 4:19 pm

Update for week of 3 February session.

tired hippo
Posts: 29
Joined: Sun Aug 26, 2012 4:40 pm

Re: Current 'Mod Saturday' Mod: Invasion 1944 2.64

Post by tired hippo » Sat Feb 02, 2013 11:49 am

Haven't played Invasion 44 in a while. How can I check which version mine is?

Anvilfolk
Posts: 119
Joined: Thu Jan 17, 2013 3:56 pm
Location: Portugal
Contact:

Re: Current 'Mod Saturday' Mod: Invasion 1944 2.64

Post by Anvilfolk » Sat Feb 02, 2013 1:24 pm

Hi!

I've been using Play withSIX and it's been working like a charm for getting these things up to date! It's got the latest updates on major mods and all that :)

daf
Posts: 64
Joined: Sun Aug 26, 2012 6:21 pm

Re: Current 'Mod Saturday' Mod: None; base game

Post by daf » Tue Feb 19, 2013 1:08 pm

Due to our regular mods having issues could i be bold enough to suggest we give ACRE a try with the base game?

Anvilfolk
Posts: 119
Joined: Thu Jan 17, 2013 3:56 pm
Location: Portugal
Contact:

Re: Current 'Mod Saturday' Mod: None; base game

Post by Anvilfolk » Tue Feb 19, 2013 1:24 pm

Either that or join ACE/ACRE night with mod nights? They've been fading out a tad.

But I don't know, I think there might be some people in mod nights that don't fancy ACRE. Whatever works for everyone else works for me :)

Cuddlefish
Posts: 23
Joined: Sun Nov 25, 2012 3:25 am

Re: Current 'Mod Saturday' Mod: None; base game

Post by Cuddlefish » Wed Feb 20, 2013 7:21 am

I'd enjoy taking a swing at ACRE, given all the good things I've heard about it.

daf
Posts: 64
Joined: Sun Aug 26, 2012 6:21 pm

Re: Current 'Mod Saturday' Mod: i44 v2.64

Post by daf » Wed Feb 27, 2013 12:50 am

We are now on the same time as the Official ArmA3 session :|

Wilson
Posts: 76
Joined: Sat Sep 29, 2012 10:25 am

Re: Current 'Mod Saturday' Mod: i44 v2.64

Post by Wilson » Wed Feb 27, 2013 10:38 am

Could class ArmA 3 Alpha as a mod I guess :p

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