[Mission feedback] Berezino Clearance

How we killed our comrades in Folk ARPS. Wholesale
Post Reply
kalelovil
Posts: 103
Joined: Mon Aug 20, 2012 3:56 am

[Mission feedback] Berezino Clearance

Post by kalelovil » Sun Mar 24, 2013 11:28 pm

This was the first mission played during today's session.

What were people's thoughts on it, suggestions or criticisms?

User avatar
wolfenswan
Posts: 1238
Joined: Wed May 25, 2011 4:59 pm

Re: [Mission feedback] Berezino Clearance

Post by wolfenswan » Mon Mar 25, 2013 12:00 am

This isn't gameplay related but the server was really struggling for some reason, barely getting over 15 FPS while maxing out one core. This didn't affect the players too much as far as I can tell but could have impact on AI perfomance. Just to compare: On the old server (barely worse stats than the new one) we had around 20s for the joint joint with easily over 400 AI (and some scripts running).

The other missions in the session all were well over the 30 FPS. My best guess is on some extensive script looping/checking every frame.

Oh and a more structure briefing wouldn't hurt. Even if there isn't much to it it helps a lot to keep at least "Situation" and "Mission" separated. The former is the general state of affairs, the latter a snappy, no-nonsense summarization of the main objectives.
My ARMA3 Missions - to download select a branch and pick "Download ZIP".

Draakon
Posts: 109
Joined: Sun Aug 14, 2011 5:52 am

Re: [Mission feedback] Berezino Clearance

Post by Draakon » Mon Mar 25, 2013 10:28 am

wolfenswan wrote:This didn't affect the players too much as far as I can tell but could have impact on AI perfomance.
Usually for me on chernarus with such seemingly large scale missions, I had a stable FPS around 15-25. For comparison, Redsnow has really low FPS for me, below 15.

Post Reply