
No Pardon
BLUFOR A3 FTL
Once in a while, Arma truly manages to invoke the experience of a battlefield in it's most dynamic form: utter chaos, panic and screaming.
Right off the bat, AAR didn't even know he was in the game, and missed the first round of transport (the lucky bastard). Right as the Chinook dived in for a landing, the island echoed with the flames of the dead Wildcat, taking with it our command and most of support. Alpha, dumped on the ground and rushing to assist, was immediately peppered by light enemy fire, which soon turned into heavy enemy fire as a BMP rolled over the hill. With my AR shellshocked, RAT on away duty and smoke everywhere, I tried to help the bleeding pilot, but was intercepted by an enemy fireteam. By the end of it, myself and a few others were attacking the village somehow rallied under the banner of AH1. The reign of utter confusion and chaos was only bolstered by the two EI holed up in the old church, picking us off one by one. The mission came to a close with a dash to the airport, chasing the last choper out of SaiUtes. Along the way, I spied the once again bleeding pilot, so I popped some smoke and rolled him over for a belly rub. I ws promptly shot by an MG and bled out.
What we learned: Do not help bleeding pilots. They got that way for a reason.
Oil Trouble
OPFOR A2 RAT
The teams were presented with a choice of objective, namely, a village and an oilfield. Guess what both sides chose?
Piling out of an Mi-8 south of the oilfield, we attempted a flanking move in conjunction with Bravo's strike from the east. That plan was scrapped after I popped my head over the ridge and got it shot off immediately. So, we instead regrouped with what was left from Bravo and attacked along the same route as they failed to do. Hitting the compound wall, I noticed a dead comrade besides an opening in the concrete. Dropping to investigate, I took one more bullet to the nogging and was dumped to a broken spectator script.
What we learned: Do not investigate dead comrades. They got that way for a reason.
The 309 Take
INDFOR A1 RAT
Once again out on field patrol near the Dacha, I decided I'd take the wheel this time, figuring I couldn't get run over while inside the car. In that sense, strictly speaking, the drive was an improvement.
A1 was on the far left of every right turn the company made, which wouldn't've (what a strange word) been that big of a problem if the technical could carry a full fireteam. This way, I was trying to figure out the A3 gas pedal while half the team had a workout of a lifetime. After an uneventful half hour, I drove through some bamboo and was notified that "someone ran over Satire"


What we learned: RTFM. (Literally. A3 comes with a FM.)
Manhunt
BLUFOR A1 RAT
Dumped out of the chopper north of the city, the team descended towards the coast, reaching the church just as the victory fire began.
What we learned: The enemy waits for no man. Neither does the party.
Training Day
BLUFOR A3 FTL
Moving with the MMG team, we crested a ridge and got a glorious view of the enemy compound, IFVs, helo, everything. As I was marking the above on the map, I heard an Ai shout "enemy", and promptly died.
What we learned: In the words of the WALB Spetznaz:"хороший разведчик-мертвый разведчик"